Live data from Hacker News

Intel XDK: An HTML5 development IDE

software.intel.com

21–30 of 58 posts

Re: Intel XDK: An HTML5 development IDE

#21
post #5

If you're curious why Intel is making an HTML5 IDE and what their goals are, you can check out this blog post: http://software.intel.com/en-us/html5/blogs/why-intel-xdk-ne...

Dang, all those asterisks that don't actually refer to footnotes are really confusing. I wonder if they are supposed to be trademark symbols...

They're tiny ® (registered trademark) symbols.

Re: Intel XDK: An HTML5 development IDE

#23
post #21

Earlier quoted context omitted.

Dang, all those asterisks that don't actually refer to footnotes are really confusing. I wonder if they are supposed to be trademark symbols...

They're tiny ® (registered trademark) symbols.

Kind of. They're actually footnotes (asterisks), referring to the same footnote. On this particular website it appears to be referring to the "*Trademark" link, which has the extended legalese.

In the standard Intel style (whitepapers, etc), trademarks to other companies are designated with an asterisk and a footnote to the effect of "These are trademarks from companies other than Intel. They own the rights to the name, and not us"

Re: Intel XDK: An HTML5 development IDE

#24
post #5

If you're curious why Intel is making an HTML5 IDE and what their goals are, you can check out this blog post: http://software.intel.com/en-us/html5/blogs/why-intel-xdk-ne...

When Intel are saying they want to "promote cross-platform HTML5 app development - for all platforms, not just Intel's", I'm wondering if what they are really saying is they're not fans of the current processor-specific native apps (because they are compiled for ARM, not Intel CPUs), and they are trying to stop that avalanche before it grows into a huge pile of legacy making it impossible to compete in the mobile/phone space with a non-ARM CPU?

How selfless of them ;)

Re: Intel XDK: An HTML5 development IDE

#26
post #5

If you're curious why Intel is making an HTML5 IDE and what their goals are, you can check out this blog post: http://software.intel.com/en-us/html5/blogs/why-intel-xdk-ne...

Maybe it's because web apps perform so badly on ARM: http://sealedabstract.com/rants/why-mobile-web-apps-are-slow...

Re: Intel XDK: An HTML5 development IDE

#27
It's a good idea and apparently a slick package, but useless due to the restrictive license and binary-only distribution.

I certainly won't build and distribute mobile apps with whatever obscure (and non-removable according to ToS) "security features" Intel has decided to bundle with the runtime e.g. to comply with arbitrary requests by various rogue government agencies.

If they want us to build HTML5 apps for their own sake (Intel's, they want to fight back against native ARM binaries), they'll have to try harder. Make it Open Source and ask a lawyer who hasn't been stuck in corporate litigation and patenting stuff for several decades to write a modern license (or use the LGPL/BSD/MIT license...).

Re: Intel XDK: An HTML5 development IDE

#28

It is based on AppMobi that Intel bought some months ago. AppMobi was an alternative to PhoneGap, but it attempted to streamline the whole process of wrapping an HTML5 app into a native app, with an "IDE" (more of a GUI for the build process) and a cloud-based assembly and provisioning platform. And of course a lot of proprietary APIs for stuff like in-app payments, social integration, etc. I tried AppMobi early on b…

AppMobi actually used Ejecta[1] for their Canvas2D rendering on iOS - which it seems also made its way into the Intel XDK[2]. I believe they have their own implementation for Canvas2D on Android, but sadly, it's all closed source. I should really get a cross-platform effort for Ejecta going. We have CocoonJS and Intel's XDK, but afaik there's no Open Source alternative right now. [1] http://impactjs.com/ejecta [2] ht…

There is an effort to port ejecta to android, which a company I used to work for is now maintaining. That means accelerated canvas for the big two.

Re: Intel XDK: An HTML5 development IDE

#30

It is based on AppMobi that Intel bought some months ago. AppMobi was an alternative to PhoneGap, but it attempted to streamline the whole process of wrapping an HTML5 app into a native app, with an "IDE" (more of a GUI for the build process) and a cloud-based assembly and provisioning platform. And of course a lot of proprietary APIs for stuff like in-app payments, social integration, etc. I tried AppMobi early on b…

AppMobi actually used Ejecta[1] for their Canvas2D rendering on iOS - which it seems also made its way into the Intel XDK[2]. I believe they have their own implementation for Canvas2D on Android, but sadly, it's all closed source. I should really get a cross-platform effort for Ejecta going. We have CocoonJS and Intel's XDK, but afaik there's no Open Source alternative right now. [1] http://impactjs.com/ejecta [2] ht…

I've been praying for something like Ejecta and CocoonJS that is both cross-platform and open source. I always imagined that the canvas API should translate rather easily to native graphics mode, but it is probably not that simple.
Post reply on HN