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Intel XDK: An HTML5 development IDE

software.intel.com

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Re: Intel XDK: An HTML5 development IDE

#11
post #6

is it open source ?

Doesn't look like it. http://appcenter.html5tools-software.intel.com/TOS/ Seems fairly permissive, but has provisions to do with de-compiling anything distributed in binary form so it looks fairly mixed. This may though just be due to use of some legacy, licensed library somewhere rather than deliberately restrictive licensing. I haven't looked closely at what comes with XDK so I'm not sure what components are used.

personally, I won't use for anything important to my software business on license that is non open source.

Intel, I won't be using it for my money making business. This corporate license thing is so 1990's.

Get with GPL alfaro. You will create way more wealth for the planet that way.

Re: Intel XDK: An HTML5 development IDE

#13
It is based on AppMobi that Intel bought some months ago. AppMobi was an alternative to PhoneGap, but it attempted to streamline the whole process of wrapping an HTML5 app into a native app, with an "IDE" (more of a GUI for the build process) and a cloud-based assembly and provisioning platform. And of course a lot of proprietary APIs for stuff like in-app payments, social integration, etc.

I tried AppMobi early on but as a developer I much prefer something open like PhoneGap, even if (or because) I have to glue the pieces together by myself. I don't really see the demographic that knows how to develop an HTML5 web application but prefers a closed black-box environment for putting together the mobile app.

The AppMobi XDK was pretty slick though. But from the announcement it seems like they pretty much tore it down and started over from scratch.

These days I hold higher hopes for real convert-to-native tools, that actually translates HTML5 (f.ex. the canvas API) to native code.

Re: Intel XDK: An HTML5 development IDE

#15

It is based on AppMobi that Intel bought some months ago. AppMobi was an alternative to PhoneGap, but it attempted to streamline the whole process of wrapping an HTML5 app into a native app, with an "IDE" (more of a GUI for the build process) and a cloud-based assembly and provisioning platform. And of course a lot of proprietary APIs for stuff like in-app payments, social integration, etc. I tried AppMobi early on b…

AppMobi actually used Ejecta[1] for their Canvas2D rendering on iOS - which it seems also made its way into the Intel XDK[2]. I believe they have their own implementation for Canvas2D on Android, but sadly, it's all closed source.

I should really get a cross-platform effort for Ejecta going. We have CocoonJS and Intel's XDK, but afaik there's no Open Source alternative right now.

[1] http://impactjs.com/ejecta

[2] http://www.html5dev-software.intel.com/amdocs/readmes/ios.ap...

Re: Intel XDK: An HTML5 development IDE

#16

It is based on AppMobi that Intel bought some months ago. AppMobi was an alternative to PhoneGap, but it attempted to streamline the whole process of wrapping an HTML5 app into a native app, with an "IDE" (more of a GUI for the build process) and a cloud-based assembly and provisioning platform. And of course a lot of proprietary APIs for stuff like in-app payments, social integration, etc. I tried AppMobi early on b…

AppMobi actually used Ejecta[1] for their Canvas2D rendering on iOS - which it seems also made its way into the Intel XDK[2]. I believe they have their own implementation for Canvas2D on Android, but sadly, it's all closed source. I should really get a cross-platform effort for Ejecta going. We have CocoonJS and Intel's XDK, but afaik there's no Open Source alternative right now. [1] http://impactjs.com/ejecta [2] ht…

Ejecta is awesome. I remember helping out in the early days of it, fixing up some alpha and rotation bugs... it's a shame how badly intel's "accelerated" canvas performs on android. On the nexus 4, native canvas looks better and performs roughly the same.

Re: Intel XDK: An HTML5 development IDE

#17
post #2

Seems like the most advanced node-webkit [1] application so far. Great to see how node.js is used for more and more crossplatform non-web apps. Cites Atwoods law here... [1] https://github.com/rogerwang/node-webkit

Has anyone tried to develop node-webkit apps with XDK? I'm using IDEA at the moment with few workarounds, but if this works better I'll make the switch.

Re: Intel XDK: An HTML5 development IDE

#18
post #5

If you're curious why Intel is making an HTML5 IDE and what their goals are, you can check out this blog post: http://software.intel.com/en-us/html5/blogs/why-intel-xdk-ne...

Dang, all those asterisks that don't actually refer to footnotes are really confusing. I wonder if they are supposed to be trademark symbols...

Re: Intel XDK: An HTML5 development IDE

#19
post #3

After playing with it, seems like Brackets (anecdotal guess, though I'm pretty confident) wrapped with a bunch of mobile device stuff ala Ripple (does intel own ripple now?) combined with a pretty deep build system. Could be really handy for making quick apps for conferences or hi-fi prototypes imo. Particularly the cross platform build system - seems really easy.

Yes It is Brackets - Says so here : http://software.intel.com/en-us/html5/tools - Look for "More creation options" or just search for "Brackets" on this page.
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