I have mixed emotions about this because I have made a solid income at times with oDesk's time tracker, but I don't want it to become the standard way of doing things. That's because majority of the work I do now is on a subconscious level, so I'm basically thinking about a problem all day and it may only take an hour to code up the solution. I guess a workaround is to double or triple hourly rates, but I don't see t…
What do you consider a solid income? It seems like the majority of the jobs posted on oDesk are asking for a lot and only willing to pay very little. I wonder how even someone willing to work for 2 bucks an hour could possibly make reasonable money on there.
I came in a little below that and got several gigs at $30/hr, mostly in esoteric areas like OpenGL programming.
Also I would recommend watching your job invites and you'll start to notice which areas are the least sensitive to hourly rates. For me that's been 3D work in iOS, but YMMV.
I'm trying to move to a daily rate, in that case I would assume only 2-4 hours of coding daily because when you are really in the zone, most of your problem solving work happens off the computer. So I think that's why we see rates of $75 or even $125 or more quoted so often.
The other thing I've learned is that institutional work pays a lot more, so it's better to find gigs for consultancies/studios/education, things like that, as opposed to individuals. They seem to expect a rate of at least $50-75/hr and up. In large cities the rate probably starts at $100/hr.
Anyway, I'm basically taking a pay cut as a freelancer so that I can work on my own projects, which have the potential to pay back exponentially someday, and are at the very least challenging and rewarding and keep my psyche going. I've had jobs where the boss charged $100/hr and paid us $15/hr, and on top of that wanted us to work 9 hours or more a day, and I did the math and realized that I would never be able to achieve my goals if the lion's share of my efforts went to someone else.