"The board is wrangled by an NXP LCP11U24F 32-bit ARM Cortex-M0 microcontroller." I wonder if this could be re-purposed (just for interest's sake).
Steam Machine Teardown
81–90 of 128 posts
Re: Steam Machine Teardown
#82So based on those off the self component whats the total value of the box? about 1000$?
Re: Steam Machine Teardown
#83What the hell is a 32 bit processor doing on a simple button/light daughterboard?
They're dirt fucking cheap, is why. Last I looked, $0.80 a piece. Why screw around with an 8-bit AVR when it's more expensive and you're plugged into the wall and don't care about power? (Oh, and I'll add a tradeoff: the chips are cheap, but they are not as easy to get up and running as an AVR. Programmers and a bunch of Windows software seems to be required; I've given up every time I've tried to use one :)
Re: Steam Machine Teardown
#84If Valve really wants to compete with consoles, they need a wireless controller. I go back and play the old PS1/2 and Gamecube occasionally, and the toughest adjustment is going back to a wired controller.
Re: Steam Machine Teardown
#85Earlier quoted context omitted.
I would definitely sell off my TF2 hat collection if I could legitimately buy something else with the proceeds (even if it was only other Steam games.)
You can? http://steamcommunity.com/market/ Most hats aren't saleable on the market, but you can trade the hats for keys, which you can sell for about $2.25 a pop.
Re: Steam Machine Teardown
#86Earlier quoted context omitted.
Although we're joking, I wonder if Bitcoin would be far more successful if it originated within a platform like Steam. Let's say Steam replaced their wallet with Hatcoins. They allow users to add Hatcoins from their bank account, send Hatcoins to other users, purchase hats, and Steam games at a 2% discount if using Hatcoins during 2014. Valve runs the main Hatcoin exchange, and you'll have millions of people using th…
This reminds me of Microsoft Points et al which I find incredibly annoying. It's much friendlier to ask me to pay for things in the currency I use for everything else in my life.
Re: Steam Machine Teardown
#87Basically just a small form PC. Pretty much every component that will be messed with is just an off-the-shelf part. Not really any surprises here, but it's nice that it's all confirmed.
Re: Steam Machine Teardown
#88Does anyone remember Infinium Labs and the Phantom[1]? I'm not at all trying to make vaporware accusations. I just can't believe it's been 10 years. [1] http://en.wikipedia.org/wiki/Phantom_Entertainment
Re: Steam Machine Teardown
#89Earlier quoted context omitted.
They're dirt fucking cheap, is why. Last I looked, $0.80 a piece. Why screw around with an 8-bit AVR when it's more expensive and you're plugged into the wall and don't care about power? (Oh, and I'll add a tradeoff: the chips are cheap, but they are not as easy to get up and running as an AVR. Programmers and a bunch of Windows software seems to be required; I've given up every time I've tried to use one :)
Replace a bunch of $0.80 parts with $0.30 parts in any consumer device, and the difference on your profit margin tends to be quite noticeable.
Re: Steam Machine Teardown
#90Earlier quoted context omitted.
Android fits the bill for what he's described. It's doubtful that everything in a SteamBox is completely open source (including graphics drivers and firmware on various hardware), so even though Android isn't 100% open source, it's roughly on par with the openness of a common Linux desktop.
Android may be roughly on par with the openness of SteamOS. But you'd be hard pressed to argue that Android is roughly on par with the openness of the common Linux desktop.