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YouTube Blocks Game Videos, Industry Offers Help

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Re: YouTube Blocks Game Videos, Industry Offers Help

#51
post #31
post #2

Wow, managing to piss off both ends of the issue (rights holders and video creators) is pretty impressive on YouTube's part.

How did they manage that? Note: RPS is down atm.

Because in this particular case, the producers (game developers) are actually pretty much OK with people using their "content" in Youtube videos, and indeed, probably benefit from it.

Unfortunately the Youtube system is structured mainly to handle the opposite case, where the producers are insane jealous spawns of evil who will scream shrilly at the top of their lungs at even the merest hint of faint resemblance (if you look with your eyes blurred while drunk) between a video and their "content."

So basically Youtube's automatic system is being over-eager in tagging a bunch of stuff as potential copyright violations, when it's probably OK to not do so for much of it....

As somebody else said, there's likely a technical solution to this by improving the ability to whitelist content from consenting producers.

Re: YouTube Blocks Game Videos, Industry Offers Help

#52

I don't understand, can video game companies really claim copyright over gameplay videos? Or is this just a Youtube-specific thing?

With YouTube specifically, a game company can opt to take any revenue from ads generated by videos of their games. Notably Nintendo has done this. You can also choose to split the revenue with the uploader.

also notably Minecraft doesn't, and I bet their video ecosystem is much bigger

Re: YouTube Blocks Game Videos, Industry Offers Help

#53
post #13

Earlier quoted context omitted.

1) Are you really going to make a hot-air blanket statement like "Most video game music is crap"? You do realize that even mid-budget games like Resident Evil 5 & Remember Me (both with really good soundtracks) record using Hollywood sized orchestras. 2) A "CLONE" of a game is different. Especially when you clone an iconic game that Nintendo still sells. It's clearly not as evil an industry as you seem to be consider…

1) it's not because you record with an orchestra that it's not crap, sorry. Music is not just about how much money you throw at it, if there's no art in it, it's just crap. And when I say "there's exceptions" I dont know how you can say i make a blanket statement. 2) Sorry, but a 20+ year old game should be in the public domain, period. Why do we apply copyrights which are longer than what we apply on drugs? Sorry bu…

Concerning videogame music being crap:

http://en.wikipedia.org/wiki/Sturgeon%27s_Law

> ninety percent of everything is crap.

Ninety percent of all music is crap. In that good 10 percent there is some videogame music.

I also think that, although there are some exceptions, most videogame music is environmental or helping to establish a mood. This makes it very contextual to the "game level" where it plays.

Re: YouTube Blocks Game Videos, Industry Offers Help

#54
I agree with this guy's thoughts on it:

http://youtube.com/watch?v=2e5pheJJvno

It's definitely not fair use to film the gameplay of the entire game, just add commentary, and then make money off it.

That being said, if the publishers give permission, it's fine.

Re: YouTube Blocks Game Videos, Industry Offers Help

#55

I'm pretty sure that Twitch will happily fill the gap here.

Is Twitch monetized as well as YouTube for content creators? This isn't just about some place to post a video, it's about a place to post a video where you have 500k subscribes, get 500k views for every video, and make a decent living off your content.

Re: YouTube Blocks Game Videos, Industry Offers Help

#56
And this sort of crap is why I've just decided to make my most major video release in 5 years Vimeo-centric, not YouTube. *

I'm about to release a significant Machinima movie - significant in that it's doing a bunch of things that haven't been done before. (I'm the guy who came up with the term "Machinima" originally.) I've been strongly considering putting it on YT, but the extreme lack of customer support and the automated, often error-prone takedown systems mean that it really doesn't seem like a great platform for anything important.

This could actually become a serious problem for YouTube. They've got some real competitors in the video space, notably Vimeo but also Blip and others. If working with YouTube starts to become overly risky or onerous for creators, the others could start to catch up fast.

* Also, to be fair, I'm going for Vimeo because they support 2.35:1 aspect ratio video. But that's not the most major reason.

Re: YouTube Blocks Game Videos, Industry Offers Help

#57
post #3

>>If you’re dependent on YouTube for making money from video content, that’s disastrous, as even a single strike against your YouTube account can limit the account’s functionality within the site and impact anything from the length of videos you’re able to upload to your ability to monetise those videos with advertising. Always be very careful when your business depends on the free(AFAIK, uploading to youtube is free…

Except that The DMCA requires immediate removal upon complaint. Granted, the automated youtube-internal identification isn't exactly subject to that, but it was created in response to a lawsuit from the media companies about how hard it was for them to find and report infringing content.

At least the DMCA requires the submitter swear under penalty of perjury that the notice is accurate. The current YouTube system has no penalty for false claims.

Re: YouTube Blocks Game Videos, Industry Offers Help

#58

Earlier quoted context omitted.

With YouTube specifically, a game company can opt to take any revenue from ads generated by videos of their games. Notably Nintendo has done this. You can also choose to split the revenue with the uploader.

also notably Minecraft doesn't, and I bet their video ecosystem is much bigger

Not really fair to compare a company of 12 or so people to one with 5000+

Re: YouTube Blocks Game Videos, Industry Offers Help

#59

I agree with this guy's thoughts on it: http://youtube.com/watch?v=2e5pheJJvno It's definitely not fair use to film the gameplay of the entire game, just add commentary, and then make money off it. That being said, if the publishers give permission, it's fine.

Actually, it is fair use. It's a derivative work. This is no different than taking a car and doing a video showing everything about it along with a running commentary.

Anyways, what's happening is these guys are getting nailed for using unlicensed music as part of their videos. That's a copyright infringement unless it has been paid for YouTube distribution.

Re: YouTube Blocks Game Videos, Industry Offers Help

#60

And this sort of crap is why I've just decided to make my most major video release in 5 years Vimeo-centric, not YouTube. * I'm about to release a significant Machinima movie - significant in that it's doing a bunch of things that haven't been done before. (I'm the guy who came up with the term "Machinima" originally.) I've been strongly considering putting it on YT, but the extreme lack of customer support and the a…

From what I've heard, Vimeo is even worse, disallowing all video game content unless it's a game you developed yourself: http://blog.wolfire.com/2009/01/vimeowned/
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