Riot tells pro League of Legends players they can’t stream competing games
41–50 of 64 posts
Re: Riot tells pro League of Legends players they can’t stream competing games
#42I'm not familiar enough with physical sports to know: do professional sports organizations generally do this kind of restriction? Worldwide? Is there any kind of cross-sport prohibition? I could believe it, since I've never actually seen or heard of players showing off without a contract of some kind... and yet, that might simply be because I don't hear about it.
My knowledge of professional sports is pretty limited to the US, where there is essentially a monopoly in each sport. Does anyone know about this? I suspect soccer or cricket, both fairly international sports, might have good examples?
Re: Riot tells pro League of Legends players they can’t stream competing games
#43I'm not familiar enough with physical sports to know: do professional sports organizations generally do this kind of restriction? Worldwide? Is there any kind of cross-sport prohibition? I could believe it, since I've never actually seen or heard of players showing off without a contract of some kind... and yet, that might simply be because I don't hear about it.
As noted above, there are clauses placed in individual contracts in an attempt to limit injury.
The UCI (pro cycling sanctioning body) also prohibits the top-tier cyclists from racing in events that lack a UCI sanction.
This has been a large problem in US pro-mountain biking, as most long-distance races are not UCI sanctioned. In theory, pro racers wishing to participate in these events risk fines.
Re: Riot tells pro League of Legends players they can’t stream competing games
#44Currently, pro gamers have a lot of downtime between League of Legends games due to having to queue up for a game after finishing a previous one. These queue times range anywhere from 10-25 minutes on average, during which here is literally nothing to do besides playing other games, like Hearthstone. I don't think Riot thought this one through. Instead what they should do is figure out a way to fix the queue times at…
There really isn't a way to fix those queue times, though. When you have a small player pool (like you do on the far end of the skill curve), you have two choices: Accept long queue times or accept the likelihood of wildly unbalanced matches.
With this event going forward, I just hope that the progamers get paid more for agreeing to this clause. This is pretty ridiculous.
Re: Riot tells pro League of Legends players they can’t stream competing games
#45Riot has never heard of Deion Sanders (A professional two sport athlete in the MLB & NFL)... It's a shame to limit people's personal pursuits
Re: Riot tells pro League of Legends players they can’t stream competing games
#46Earlier quoted context omitted.
A term only "wins" when you let it. I don't like the breadth of the term "MOBA;" I think ASSFAGGOTS better describes the specific subgenre that includes LoL, Dota, HoN, and Smite. To me, the separation is similar to using the term "backstroke" over the term "swimming."
See, I use "LoL-style".
Re: Riot tells pro League of Legends players they can’t stream competing games
#47Currently, pro gamers have a lot of downtime between League of Legends games due to having to queue up for a game after finishing a previous one. These queue times range anywhere from 10-25 minutes on average, during which here is literally nothing to do besides playing other games, like Hearthstone. I don't think Riot thought this one through. Instead what they should do is figure out a way to fix the queue times at…
I suspect it's the opposite. The current trend was to play another game (Hearthstone in particular) and in some cases the streamer would actually keep playing Hearthstone during champ select/the beginning of the game - a really bad message to be sending your customers (especially with free-to-play games where someone spending money with a competitor means disposable income they can't spend on you). People who read th…
I don't know about that...the player communities of "MOBA" games tend to be pretty stubborn, indignant, unruly, etc. It's definitely a weird little world of abrasive man-children (I've put many hours into DotA and HoN). I see this as exactly the kind of "oppression" that the pros (and thus their followers) would complain about and subvert until it gets reversed.
From the reddit thread:
QTpie on riot contract: "Riot can suck my dick" - QTPie stream 2013, while playing FF X
Diamondprox after reading this: Good. Time to break some rules. opens Hearthstone
Re: Riot tells pro League of Legends players they can’t stream competing games
#48Earlier quoted context omitted.
See, I use "LoL-style".
DotA-like was fairly common in LoL's early days, and still seems fairly appropriate. There are not, to my knowledge, any games that compete with DotA for creating the genre.
Re: Riot tells pro League of Legends players they can’t stream competing games
#49Re: Riot tells pro League of Legends players they can’t stream competing games
#50Earlier quoted context omitted.
MOBA has essentially won as the acronym for this genre, despite having such a vague meaning that it also describes every MMO, every worms-style game, every online FPS, some MUDs, every online fighting game, every RTS, and probably some other stuff I haven't thought of.
I actually narrow the definition to include a broad set of these games. Here are the qualities I use to define it: 2 Teams of a set number of players on each side (5 on 5, 3v3, 10v10) A commitment by the players to play a full round of the game, start to finish. A full match, if you will. Players choose from a variety of playable character or customizations, which rely on player skill. Extreme emphasis on team work.…