Earlier quoted context omitted.
> Many AAA studios don't even develop for all platforms, rather target a main one, leaving the port to subcontractors. AAAs are one thing and are mostly based on engine technology that has been in development for years. For them D3D vs. OpenGL is a non-issue that was solved a decade ago. Or they stick to being Windows only. And they have the budget to port (or hire a subcontractor to port) one way or another. For ind…
Your statement that the most money comes from Android and iOS is not really supported by the facts for a typical indie. F2P requires a lot of investment/luck and non-F2P on mobile is a steadily shrinking market. Many of the big indie successes are PC titles sold on Steam or console titles. I'm sure you can find some examples of mobile successes that brought in big money for a small indie studio, but I'd be shocked if…
I've been an independent developer for a year now, and having just launched our first game I can really echo that this is how we feel about the App Store too. You can rank in the "top 100 highest grossing games" for a multitude of countries and still make absolutely no money on a F2P game... we've been there. And various articles back up this "winner takes all" vibe [1].
[1] http://www.whiteboardmag.com/the-one-percent-winner-take-all...