Earlier quoted context omitted.
I really don't get how OpenGL support for consoles became such a urban legend. Anyone that cares about graphics programming on game consoles knows how broken or non existent such support is.
It's because console development is a fairly secretive process. The SDKs are all kept under a fairly tight lid, and unless you either work with it yourself or personally know someone who is willing to spill the beans, you cannot get a good idea of the process.
Specially when enough information is actually publicly available for anyone that cares about game development, in online forums, games magazines, conferences and game courses.