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Valve joins the Linux Foundation

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Re: Valve joins the Linux Foundation

#81

Earlier quoted context omitted.

OS X is not a good platform for gaming. It has a significantly smaller user base of which only an even more significantly smaller are gamers. Playing on a MacBook (or at least on my MacBook) is impossible, and I wouldn't buy an iMac for gaming. On the other hand, you can put Linux on anything (for free!), from your mom's 2002 pc to the latest generation hot stuff. This means there is indeed a potential, and somebody…

I've been playing Dota 2 / Hereoes of Newerth on my 13in mac air for years just fine. My only gripe is the mouse acceleration on OS X... the mouse feels horrible and you have to get third party software to make it only slightly better.

Which third party software do you use to fix the mouse acceleration? I'm in the process of porting some Wx stuff over to OS X, a processes for which work provided a shinny new macbook, but I hated the way the mouse handled so much -- I mean, to the point where I was yelling at the computer -- that I ended up virtualizing OS X on my windows box and developing that way.

I don't know what it is. The Macbook's track pad is miles above its peers -- an absolute joy to use. However, the second you plug a mouse in, the cursor becomes an unusable, inaccurate, enraging piece of garbage.

Re: Valve joins the Linux Foundation

#82

Earlier quoted context omitted.

OS X is not a good platform for gaming. It has a significantly smaller user base of which only an even more significantly smaller are gamers. Playing on a MacBook (or at least on my MacBook) is impossible, and I wouldn't buy an iMac for gaming. On the other hand, you can put Linux on anything (for free!), from your mom's 2002 pc to the latest generation hot stuff. This means there is indeed a potential, and somebody…

You seem to be contradicting yourself. Gaming doesn't work on OS X because it has too small a user base, but Linux's user base is much smaller. Playing on a Macbook is impossible (presumably for performance reasons?), but you talk about putting Linux on a 2002 PC for gaming. And Linux may or may not run on the latest generation hot stuff, depending on how much time you want to spend to get your newest graphics card w…

> Gaming doesn't work on OS X because it has too small a user base, but Linux's user base is much smaller.

There's an estimated 20 million Ubuntu users worldwide, probably another 10 million or so of other Linux distros. Not to mention, Linux (and thus Steam OS) is easily installed.

Adoption isn't a problem. Gaming on OSX doesn't work as well as on a PC because you can't put OSX on custom hardware.

> As an aside, Linux gaming would seem to me to suffer the same fate as the Android market times about a billion. Too many possible variations and massive platform fragmentation. It sounds like a development nightmare.

You sound like an iOS developer. It's not like every Windows PC has the same screen resolution and hardware, yet it's the biggest gaming platform...

Have you ever developed anything for the desktop? It's not particularly difficult to get things to run on computers with different hardware...

Re: Valve joins the Linux Foundation

#83
post #65
post #30

Earlier quoted context omitted.

Video, sound, competing standards (which will hinder adoption), antiquated X11. Also when a full-screen X11 overlay (like a game) freezes then the whole desktop freezes (CTRL+ALT+F1 doesn't help). A Linux enthousiast will forgive these mistakes and find a way around them but Linux noobs wouldn't know what to do.

I'm not sure what you mean about video and sound. OpenGL is first class on Linux distros, sound is almost exclusively pulseaudio now...and X11 is on its way out, hopefully it'll be dead to most desktop users within a small number of years.

Video on dual-screen setups is a bit wonky. Yes it's my fault for using crappy proprietary ATI drivers but try to explain that to someone new to Linux.

I have two issues with sound: 1) Sticking my headphone connector to my laptop's headphone jack does not work. I have to reboot in order to get headphone sound (works on Windows). 2) Connecting my PC to my TV via HDMI and playing a YouTube video ... Last time I heard a scratchy sound like that was when I tried to play a heavily damaged 45" record on my parent's turntable back in the early 80s.

Re: Valve joins the Linux Foundation

#84
post #6

It will be interesting to see whether Valve can encourage the move to Linux gaming. Their biggest asset at this time is the distribution model of Steam, but that's not sufficient to get the big publishers to develop for OSX, never mind Linux. Edit: Valve's game list: http://www.valvesoftware.com/games/

You shouldn't think of OS X and Linux as two completely separate platforms in this regard, since they share a lot of relevant tech.

I would imagine the work put in to making OS X ports translates well to Linux and vice versa and it's the combined sales that people will consider when deciding whether to port (or what base technologies to build on for brand new projects).

As SteamOS takes off there's also the possibility of using Bootcamp to switch your Mac into a SteamOS machine if that gives you access to better GPU drivers (I believe currently some people do this for windows for the same reason) but of course you can play (mostly) the same Steam games library from either OS.

edit: a quick glance at Valve's site suggests 598 games for Mac, 253 for Linux and of those only 9 weren't also available for the Mac (they're all available for Windows).

Re: Valve joins the Linux Foundation

#85

Earlier quoted context omitted.

OS X is not a good platform for gaming. It has a significantly smaller user base of which only an even more significantly smaller are gamers. Playing on a MacBook (or at least on my MacBook) is impossible, and I wouldn't buy an iMac for gaming. On the other hand, you can put Linux on anything (for free!), from your mom's 2002 pc to the latest generation hot stuff. This means there is indeed a potential, and somebody…

You'll be amazed on how it has changed. First, latest Macbook are kinda powerful on the GPU side, even with the integrated one, the Intel HD 5000 or Iris can run modern game at low/med settings. While it's shit for gamers who cares about graphics and performances, for any casual gamers it's sufficient. My Macbook is my work machine but also my gaming machine. The other things is about Wine, they're working on acceler…

You're not really playing BF4 on that Macbook. There are other non graphically challenging games you can play but not complex 3D games with decent graphic settings. I'm far from a graphics guy but things below a certain threshold just look bad and take away from the experience. I'd rather console game than deal with modern games on "low." Especially when you find yourself in situations where you get random frame drops and massive lag as the system tries to keep up. That's just annoying.

I'm always bewildered by Apple's choice of weak GPUs. These are premium products, why not spring for a decent GPU and call it a day? I imagine a lot has to do with maintaining a quiet experience and selling a thin computer, but at some point form hurts function.

Re: Valve joins the Linux Foundation

#86

Earlier quoted context omitted.

Why is playing on a MacBook impossible? (not a Mac user, serious question)

The driver performance just isn't there. If you have a cross-platform game and run it on the same Apple machine in OS X and on Windows, the Windows version's gonna be WAY more performant. As a lesser frustration, most Windows games I play natively support the Xbox 360 controller, whereas almost no OS X ports do.

It's been a few years since I tried, but I got much better performance running the Windows version of the Orange Box in Crossover than I did with Valve's OS X port. Is the driver situation significantly different when running in Crossover/Wine than native?

Re: Valve joins the Linux Foundation

#87

Earlier quoted context omitted.

OS X is not a good platform for gaming. It has a significantly smaller user base of which only an even more significantly smaller are gamers. Playing on a MacBook (or at least on my MacBook) is impossible, and I wouldn't buy an iMac for gaming. On the other hand, you can put Linux on anything (for free!), from your mom's 2002 pc to the latest generation hot stuff. This means there is indeed a potential, and somebody…

You seem to be contradicting yourself. Gaming doesn't work on OS X because it has too small a user base, but Linux's user base is much smaller. Playing on a Macbook is impossible (presumably for performance reasons?), but you talk about putting Linux on a 2002 PC for gaming. And Linux may or may not run on the latest generation hot stuff, depending on how much time you want to spend to get your newest graphics card w…

> And Linux may or may not run on the latest generation hot stuff,

This is quite wrong. Most of PC gaming occurs on the desktop, and desktop hardware Linux compatibility is excellent. You see more issues on laptops, true, but again that's not where the main gaming crowd is on PC.

Re: Valve joins the Linux Foundation

#88
post #82

Earlier quoted context omitted.

You seem to be contradicting yourself. Gaming doesn't work on OS X because it has too small a user base, but Linux's user base is much smaller. Playing on a Macbook is impossible (presumably for performance reasons?), but you talk about putting Linux on a 2002 PC for gaming. And Linux may or may not run on the latest generation hot stuff, depending on how much time you want to spend to get your newest graphics card w…

> Gaming doesn't work on OS X because it has too small a user base, but Linux's user base is much smaller. There's an estimated 20 million Ubuntu users worldwide, probably another 10 million or so of other Linux distros. Not to mention, Linux (and thus Steam OS) is easily installed. Adoption isn't a problem. Gaming on OSX doesn't work as well as on a PC because you can't put OSX on custom hardware. > As an aside, Lin…

Not to mention, Linux (and thus Steam OS) is easily installed.

I updated my desktop to Linux Mint 16 today and discovered that neither Steam nor Wine will install on it. Steam seems to be supported on Ubuntu 12.10 (although it does work on 13.04).

Re: Valve joins the Linux Foundation

#89
post #68
post #10

Right now the only thing keeping me from running linux full time is the Adobe Master Collection (PS AI LR ID AE...)

Indeed, it's seriously lacking a competitor in that sense. I would say that GIMP is in top 5 of worst software ever made, what made me think of that is this: http://en.wikipedia.org/wiki/List_of_music_considered_the_wo... I quote: Paradoxically, a piece of music needs to have been noticeable, popular or memorable to be deemed the "worst ever." A piece that was unpopular and quickly forgotten is unlikely to top all-ti…

From what I understand, GIMP has only 1 full-time and 1 part-time lead developer, and yet it competes with the flagship product of a company that makes $4.4 billion per year.

Re: Valve joins the Linux Foundation

#90

Earlier quoted context omitted.

OS X is not a good platform for gaming. It has a significantly smaller user base of which only an even more significantly smaller are gamers. Playing on a MacBook (or at least on my MacBook) is impossible, and I wouldn't buy an iMac for gaming. On the other hand, you can put Linux on anything (for free!), from your mom's 2002 pc to the latest generation hot stuff. This means there is indeed a potential, and somebody…

You seem to be contradicting yourself. Gaming doesn't work on OS X because it has too small a user base, but Linux's user base is much smaller. Playing on a Macbook is impossible (presumably for performance reasons?), but you talk about putting Linux on a 2002 PC for gaming. And Linux may or may not run on the latest generation hot stuff, depending on how much time you want to spend to get your newest graphics card w…

> because it has too small a user base

Maybe we should instead speak to potential user base.

For OSX, the potential userbase is always whoever has the money to buy extremely pricey Apple hardware, at least if you want to game on it, since getting a competent gpu almost always requires the rest of the components be really pricey.

For Linux, it is the sum total of all PCs out there with compatible hardware and firmware that can boot a Linux iso. Sure, you have to subtract the subset of the population that would never be able to install it - which is quite sizable - but you also have to consider they don't have to do it themselves, a tech shop or techie friend could.

> It sounds like a development nightmare.

When I develop for Linux, I use the Open Build System and throw my build script up on the AUR. If you are writing games you are using SDL, and if you aren't I personally use qt. Through that, I get FS access, services acccess, apis for almost everything, such that I don't even need to care about what audio backend you use, what your window manager is, what display server you use, etc.

Yes, there might be bugs, but unlike the Windows model, which is write for the buggy APIs because you can't do anything about it, on Linux you send the bugs to the upstream projects they originate from. Yeah, it is about 2 years until that bug fix sees mainstream adoption, but it beats using a buggy DX call for 15 years.

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