Earlier quoted context omitted.
I'm trying to contribute to the Chromium project and believe me, when you're waiting over an hour to compile 1 day's worth of patches, you begin to dream of faster compile speeds :-) I think having some sort of optional 'really fast compile' vs. 'optimal performance' build is the ideal - fast cycle development, then on deploy build something fast. I think gc go vs. gccgo is potentially a model for this :-)
I'm trying to contribute to the Chromium project and believe me, when you're waiting over an hour to compile 1 day's worth of patches, you begin to dream of faster compile speeds :-) But that is mostly a problem because incremental compiling in C++ is difficult for well-known reasons. Incremental compiling is well-supported in many other languages (e.g. Java) and is usually very fast. So, the issue of compilation tim…
As I've already said to someone else. This is about linking, not compilation. The rest of your comment is irrelevant to this discussion.