Cheet.js: Easter eggs (Konami Code, etc.) for your site
11–15 of 15 posts
Re: Cheet.js: Easter eggs (Konami Code, etc.) for your site
#12Re: Cheet.js: Easter eggs (Konami Code, etc.) for your site
#13Nice! Another idea would be to use events in stead of keys in the sequence, something like: "click:#elem1 click:#elem2 keyup:13" That would enable you to make slightly more advanced easter eggs or "cheets"
The implementation is not at all as neat as the original, and i haven't done thorough testing, i just had an idea and tried it out.
Re: Cheet.js: Easter eggs (Konami Code, etc.) for your site
#14Any hints on easter eggs on the site that you don't provide instructions for? I tried your name, the project name, etc.; disappointed there wasn't more to discover.
Re: Cheet.js: Easter eggs (Konami Code, etc.) for your site
#15Nice! Another idea would be to use events in stead of keys in the sequence, something like: "click:#elem1 click:#elem2 keyup:13" That would enable you to make slightly more advanced easter eggs or "cheets"
I went ahead and made this[1]. The implementation is a little different from the way you do it, and it uses jQuery to create the events, but it supports sequences of click events using jQuery selectors like in my original comment, other events could be added without much effort. The implementation is not at all as neat as the original, and i haven't done thorough testing, i just had an idea and tried it out. [1] http…
I could support '#id' without any dependencies pretty easily, though...