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Why indie developers can't win on the App Store

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51–52 of 52 posts

Re: Why indie developers can't win on the App Store

#51
post #48

Earlier quoted context omitted.

People only pay for them because they don't have any other choice. If it was legal to sponsor an Android fork that had a pirate version of the Play Store, I'm sure all of the hardware manufacturers would be shipping it with their phones.

That's irrelevant. You said that the games were "inherently worthless". You're attempting to twist the language so words don't mean what most people think they mean and I'm not buying it.

Fine, you are correct. I didn't think you were nitpicking my choice of words.

They should be worthless.

Re: Why indie developers can't win on the App Store

#52
post #41

Earlier quoted context omitted.

> Just because they're incredibly successful, doesn't make them not an independent label. Changing the definition of "indie" to exclude XL makes the claim that 'indies aren't successful' a simple tautology. Perhaps, but has the benefit that it keeps the definition of "indie" as "not a big marketing and sales behemoth" intact. And that's more to the essense of being "independent" than "doesn't belong to a major record…

Yes, that's always been the definition of independent record labels, nothing more. https://en.wikipedia.org/wiki/Independent_record_label

Actually, it states this: "The boundaries between major and independent labels, and the definitions of each, differ from commentator to commentator" in the link.
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