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Xbox One: The Review

polygon.com

21–30 of 110 posts

Re: Xbox One: The Review

#21
post #12

People that make articles like this are freakin' artisans, love the page.

Agreed. A couple of people here have pointed out that it's broken for them, or they don't like wasted pixels or something (somebody think of the pixels!) - but technical problems aside: this, and the PS4 review change my views of what an online article should be. It obviously doesn't apply to all content, but for a review of next-gen game consoles it really adds a sense of... tactile-ness? I dunno. But they are fantastic!

Re: Xbox One: The Review

#23
post #12

People that make articles like this are freakin' artisans, love the page.

Agreed. A couple of people here have pointed out that it's broken for them, or they don't like wasted pixels or something (somebody think of the pixels!) - but technical problems aside: this, and the PS4 review change my views of what an online article should be. It obviously doesn't apply to all content, but for a review of next-gen game consoles it really adds a sense of... tactile-ness? I dunno. But they are fanta…

See the NY Times "Snowfall" article[1] for a beautiful example of this in a wider context. It's a little old now, but was groundbreaking at the time.

[1] http://www.nytimes.com/projects/2012/snow-fall/#/?part=tunne...

Re: Xbox One: The Review

#24
post #18

Scrolling is broken, I couldn't scroll to the bottom to see the score it kept bouncing back up.

This kind of comment is useless without information on browser, version, OS, etc. It works fine in the latest Safari.

Re: Xbox One: The Review

#25
Does anyone think this is over-engineered? I can imagine looking back at this in ten years as we do with blinking marquees.

I agree the artwork is really impressive but for a console review it should be content over presentation, right? It genuinely appears that the page was a big custom job and the prose was scratched up in an afternoon.

Re: Xbox One: The Review

#26

Does anyone think this is over-engineered? I can imagine looking back at this in ten years as we do with blinking marquees. I agree the artwork is really impressive but for a console review it should be content over presentation, right? It genuinely appears that the page was a big custom job and the prose was scratched up in an afternoon.

I think it's adequetly engineered if the motivation is to get people to say "Wow" and then link the article to a friend. At the end of the day, they're selling ads, and this page does a pretty good job at it, I think.

Re: Xbox One: The Review

#27

After seeing what the kinect sensor is capable of - not a chance of having such device in my house without having root on it or being able to work completely offline. It is too creepy. And too potent.

Good thing we're not living in the same house.

Re: Xbox One: The Review

#28
It's interesting that the D-Pad on the controller is now just a cross, instead of this awkward circle with a hinted cross on top.

Didn't Nintendo have a patent for the cross D-Pad? Hence all the other "fun" ideas from Sega, Sony and Microsoft.

Edit: Yep, the patent expired a while ago:

U.S. Patent 4,687,200 (expired in 2005) - Nintendo's multi-directional switch - http://en.wikipedia.org/wiki/D-pad#Patents

Re: Xbox One: The Review

#30
Honestly don't understand the point of including a numerical score at the end of all that.

Also going from that review

> It's ugly

> It's huge and has an external PSU

> Launch lineup sucks

> Some games run lower res than it's $100 cheaper competitor

> 8.0

Sounds more like a 6.0 to me, way more negative points listed than positive.

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