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Show HN: Theremin I/O

theremin.io

21–30 of 50 posts

Re: Show HN: Theremin I/O

#21
post #3

That site, while beautiful, really frustrated me. I kept clicking to get something to happen, but couldn't. I tried to scroll and each time it would put me back at the top of the page. Let's say that I'm intrigued by the product, but not enough to fight with the site, unfortunately. :(

That sucks, what OS and browser are you using?

Horizontal two finger scroll to navigate back in history is somehow prevented. I'm using Chromium.

Re: Show HN: Theremin I/O

#22
post #16
post #13

[deleted]

We are working on a video! We have one but we felt that it didn't show how cool the app actually is :) I'll link it here if you would care to give us some feedback on it. https://www.youtube.com/watch?v=K8Hvg1JxnRY

That is a well produced video, and while I doubt any video can adequately convey the experience of using something like this, it comes near to the mark as makes no matter. Two unfiltered reactions: discretised theremins are missing the point of a theremin, and defocusing to avoid device frame rate issues isn’t worth it—just simulate screen images.

Re: Show HN: Theremin I/O

#24
post #3

That site, while beautiful, really frustrated me. I kept clicking to get something to happen, but couldn't. I tried to scroll and each time it would put me back at the top of the page. Let's say that I'm intrigued by the product, but not enough to fight with the site, unfortunately. :(

That sucks, what OS and browser are you using?

Can I just say that, while the scrolling worked without issue for me, it was useless and annoying, and the number of problems other people are having with it made me wonder why you'd go to the trouble. As respectfully as I can say it, this is the very definition of dancing baloney. You had to put effort into this dorky effect that is arguably worse than a plain scrollbar, and to add insult to injury, now you're having to take bug reports because one of the oldest, most fundamental features of a web page (scrolling to see more) is complicated to the point that it doesn't work cross-browser.

Please just let the scrollbars work the way they're supposed to.

Re: Show HN: Theremin I/O

#25
To be honest, I'm most impressed by the directional lighting simulation in the header. Any hints on how it was done? Mouse position and image opacity?

Re: Show HN: Theremin I/O

#26
post #3

Earlier quoted context omitted.

That sucks, what OS and browser are you using?

Can I just say that, while the scrolling worked without issue for me, it was useless and annoying, and the number of problems other people are having with it made me wonder why you'd go to the trouble. As respectfully as I can say it, this is the very definition of dancing baloney. You had to put effort into this dorky effect that is arguably worse than a plain scrollbar, and to add insult to injury, now you're havin…

Yeah the scroll didn't come out as well as well as I had hoped. I went trough the trouble because I like experimenting with user interactions. I saw what Apple did with the locked scroll for their new iPhone promotions and wanted to do something like that but less restrictive.

Initially i had a implementation that didn't lock you in but tried to predict where you where going and adjusted scroll speed accordingly. While it worked pretty well the behaviour was so strange that you needed some primer before using it. So I settled on just locking you in since the design is very focused on this effect. We might redo the site with slightly different graphics and a "normal" scroll later.

So there you have it, the story of the useless, buggy, dorky dancing baloney scroll. :-)

(And yes, I spend way too much time on stuff like this)

Re: Show HN: Theremin I/O

#27
I like the design of the site, however it hijacks the two-finger swipe to go back for me. I haven't seen this happen on any other webpage before. Chrome on OS X 10.9.

Re: Show HN: Theremin I/O

#29
post #25

To be honest, I'm most impressed by the directional lighting simulation in the header. Any hints on how it was done? Mouse position and image opacity?

It's done using webgl and additive blending of 3 light sources rendered with maxwell render. (check the console for a list of libraries used ;)

Re: Show HN: Theremin I/O

#30
post #23

I also noticed that the screenshots in the iTunes Store are not in the best quality. You can even see some artifacts on the tab bar at the bottom.

I can see that now as well. The screens i uploaded was PNGs, Apple must have replaced them with pretty low quality jpeg versions :/
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