Do “Shitty” Work
ryanhoover.me
Do “Shitty” Work
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Re: Do “Shitty” Work
#2Re: Do “Shitty” Work
#3What's the most important thing on your to do list today?
Re: Do “Shitty” Work
#41) You still have to do the things that you're bad at
You're a developer/designer/architect/[insert profession] so that's what you do. You build great apps or you design beautiful pixels. That's probably what people have paid you to do and that's also what you're good at. It's also highly likely that you enjoy it. The problem is that you focus too hard on what you can do and not on things you can't do. This means that you launch products that are half-baked. Most people launch without focus on customers or marketing but sometimes it's a lack of focus on design or user interaction. The point here is that you need to start looking at things that you don't enjoy because that's probably the area that needs the most attention. Now, this doesn't mean you have to learn how to be something you're not. You can outsource it, hire someone, partner with someone... but you do need to do it if you want to be successful.
2) Do the unscalable things
This is of course copied from pg's essay [1] but it is so relevant to startups. Early in the life of a startup, you need to make sure you have excellent customer service and a thirst for growth. 'Moving the needle' is what counts - you need to do it quickly. When you're bootstrapping this can often mean cold calling or 'shoe leather'. Many first-timers brush this aside as 'old marketing' and 'it'll never work'. It does work. However, it's hard work. Focus on the things that move the needle early on, however troublesome and manual, because you then you will learn what's important enough to build. You can then automate much of what you already know and move on to the next challenge.
Re: Do “Shitty” Work
#5What's the most important thing on your to do list today?
Re: Do “Shitty” Work
#6Re: Do “Shitty” Work
#7Something I learned over the years... if your code quality is too high, it means you're sacrificing productivity.
Re: Do “Shitty” Work
#8The ugly fact is, when you're creating a startup, only about 5% of your time is spent on the fun coding stuff, the main implementation of your whole idea.
The other 95% is spent on "plumbing" -- refactoring, credit-card integration, e-mail newsletters, browser bugs, server administration, and so on. And that's even before you get to things like hiring, fund-raising, and such.
Re: Do “Shitty” Work
#9Something I learned over the years... if your code quality is too high, it means you're sacrificing productivity.
Of course, it depends on your definition of quality, but for the sake of argument I'm assuming that we're including things like test coverage, code complexity, code cleanliness/readability, structural soundness (cohesion over coupling, the single reponsibility principle etc) and so on.
The point with all of these things is that as much as they might seem to be a waste of time when people can be hacking on something else, they (imho) save orders of magnitude more time than that in terms of maintenance of a codebase: being able to quickly fix issues as they occur; how quickly new developers can grok the codebase; how easy it is to add new features that were not part of the original design.
Unfortunately I have no hard data to back that opinion up, but it is what I intuitively believe to be true based on experiences.
Re: Do “Shitty” Work
#10What's the most important thing on your to do list today?