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Play Fantasy Even If You Hate Football

jere.in

31–40 of 68 posts

Re: Play Fantasy Even If You Hate Football

#31
That comic graphic is priceless, as I play MMORPGs and Fantasy Football.

> you: BREES BLEW IT UP... REALLY DOE

Everyone on my site says "doe"... never really got it.

Shameless plug - I make fantasy football stuff - https://itunes.apple.com/us/app/sleeperbot-fantasy-football/... / http://sleeperbot.com

Re: Play Fantasy Even If You Hate Football

#32
post #30

Another fun angle to look at fantasy football is to apply financial concepts to it. For example, I have Tony Romo and Dez Bryant on my team, who are the QB and WR for the Cowboys and if one puts up a bunch of points, the other will as well, which means I take on a lot of variance for an expected high return. Or I could take both Jimmy Graham and Pierre Thomas, who play TE and RB for the Saints; since the Saints have…

[deleted]

Re: Play Fantasy Even If You Hate Football

#33
I admire the enthusiasm of the author, and I do encourage others to try fantasy football (or other fantasy sports), as it's really fun and I enjoy it a lot.

I just want to point out that he's in an 8 man league, which is on the smaller side. That's why his team is so stacked. Everyone in his league has a stacked team. Just saying, so anyone who is new to fantasy doesn't have false expectations.

(A 12 man league is considered best, at least IMO, because everyone will have a few good players, but they will have to make some smart trades and waiver wire pickups to actually win.)

Re: Play Fantasy Even If You Hate Football

#34
If you're in the target audience for this blog, I'll add that football itself is very enjoyable. The strategic elements of it really are game playing at its finest. The basic goal is for the offense to advance 10 yards down the field within 4 plays (inclusive). Here are videos covering formations, which are core to understanding the game:

(defense) http://www.youtube.com/watch?v=-Hgu7hExdjQ

(offense) http://www.youtube.com/watch?v=oY7b24cv600

Also, if you have a chance, I recommend watching any football games which don't have commercials (including not going to live games which are televised) because the commercial breaks slow down the game unnaturally by about an hour. Arena football is especially fun to watch (basically a minor league and semi-pro type team with ex college-level stars playing under modified arena rules... google to find a local team) and high school football is also quite fun to watch.

Re: Play Fantasy Even If You Hate Football

#36
post #10

Some tips for "hacking" fantasy football... * Don't draft a kicker before the 16th round There is very little difference between the #1 and the #10 kicker and predicting future performance from past performance is a crapshot. Plus if you draft a kicker early, you will be exposed as a fraud :) Every year there are no-name players that have breakout seasons, so use your late round picks trying to hit the lottery. * Try…

You should add:

* The first rule of Fantasy Football is: You do not bitch about Fantasy Football

Literally, no one cares about your team. Maybe the person you're playing against might have an iota but chances are, he's in other leagues and has his own FF problems.

Re: Play Fantasy Even If You Hate Football

#37

For this post, I'm going to make a couple of simple, reasonable assumptions. 1) there exists only two types of people in this world: jocks and nerds 2) you're the latter Assumption 1) is not reasonable, these two groups are not mutually exclusive. I am definitely in both groups, although I might use different terminology.

typical pedantic jock

Re: Play Fantasy Even If You Hate Football

#38
post #4

The way this is written makes it sound like in American fantasy football it's not tied to the real games, is that right? I don't follow football (the British kind) but for the first time this year I'm playing fantasy football. It started as a very clever marketing hack my business partner came up with. See, in ff there are league tables so you can see how you're doing against other people you know. The industry we're…

The fantasy points are tied to individual stats, that are reported in close to real-time from the NFL (or stats provider). The league begins with a draft, much like real football. Random positions are assigned, and each player takes turns picking from the full roster of available players until each player has filled up his team, with a couple of spots left over for backups.

Like on a real team, your fantasy team consists of a quarterback, a couple of wide receivers, a couple of running backs, a tight end, a defense, etc. Different leagues have different roster spots -- some have tight end as a position, some don't; some allow you to pick individual defenders to comprise your defensive team, some just let you pick defensive units (e.g., "Kansas City Chiefs Defense") as a whole. Generally though, they're pretty similar.

The way that it works, in a nutshell, is that you have fantasy points that attach to real-life events. E.g., a touchdown is worth x points for the player that scores it. As such, because you're playing individual players, instead of just playing a team, you can mix and match to get great results.

A great example is Adrian Peterson, who is the best player on a pretty middling team. Adrian Peterson is the running back, which basically means that his primary job is to be handed the ball and run. His quarterback is not very good (comparatively, all the players in the NFL are good), so they over-rely on the running game to advance the ball. This means that, in real life, the team is very unlikely to win a game, but in fantasy-land, Adrian Peterson is likely to get a lot of points... also, he's an exceptionally good running back, and was likely picked #1 in pretty much every league this year.

The stats get a lot more complicated than that though. Quarterbacks get points for throwing the ball, but at the same time, receivers get points for catching the balls thrown. These points are scored differently. The result, basically, is that if you have a team with a mediocre quarterback, but that also has only one good wide receiver, that wide receiver might get more fantasy points than a receiver on a much better team, with a much better quarterback, because in the former, the one good receiver is likely to get a disproportionate amount of receptions (because there are fewer targets for the Quarterback), while the better team may have more recipients for the quarterback to throw to.

It is a lot more complicated than just picking 'good' players, because too many scenarios arise where good players don't play well in a given game, or act as decoys to allow lesser players to do more of the work. A great example here is Calvin Johnson, who is one of the best receivers in the game. Because he is so good, he often has games where he scores very little in fantasy points, because his role in those games is to draw double-teams from defenders. Those defender, now paying disproportionate attention to Calvin Johnson, leaves holes in the defense for lesser receivers. That's just an example though, because in practice, Calvin Johnson usually draws double-teams, and is still usually able to make lots of plays because he's insanely talented.

Each week, you select the players on your roster you want to start, taking into consideration things like whether your player is playing that week (football has rotating bye weeks, players may be out on injury), how each player is likely to do (e.g., a quarterback playing a very tough defense may be expected to play more poorly than a worse quarterback playing against a looser defense), etc.

Your roster is pitted against another player in your league, and whomever's roster combines for the most fantasy points wins the week, and gets a new opponent next week. Your total team's points are compared against your opponent's, and whoever has more 'wins' the week. That win gets tacked onto your record -- e.g., if you win the first week, you're 1 and 0. Lose next week, you're 1 and 1. Competition happens tournament style.

As a fan, fantasy football makes things... complicated. My fantasy quarterback is Aaron Rodgers, and the team I root for in real life is the Baltimore Ravens. It leaves for very conflicted feelings when Aaron Rodgers is playing an amazing game against the Baltimore Ravens, as happened two weeks ago.

Or, your opponent may have the quarterback that throws to your wide receiver, which means you end up rooting for ridiculous scenarios like "Adam Smith needs to throw a very short pass to Dwayne Bowe, who then runs for a very long touchdown" to minimize the QB points and maximize the WR points.

It is fun though, and it appeals to me both as a football fan and a geek, and I'm honestly surprised that more geeks don't play. Leagues can be very competitive, and people can spend as much time scouting stats and players week to week as top tier WOW players can spend prepping for raids... okay, not that bad.

Offtopic, there's a reference that I can't remember the attribution for, but seems appropriate for this thread.

"Fantasy Football is a glorified D&D for the jocks who used to beat us nerds up for playing D&D." -- is not too far off the mark.

Re: Play Fantasy Even If You Hate Football

#39

Isn't it a little late for this post since we're near half way into the season already? Last time I played, I got all the way to the playoffs, lost one game and I'm out (much like real thing). Kinda sucked.

Check out Daily Fantasy sports... you get to draft a new team each week for football. With other sports it really is Daily, but football is based on weeks.

And at least you were able to get to the playoffs... better than I ever did.

Re: Play Fantasy Even If You Hate Football

#40
Why should you learn about sports just so you can participate a conversation of content won't matter in a week? I recommend a different approach: Have a conversation about something constructive that your peers might not know about. "Did you read gwern's article about spaced repetition?"[1] "I played around with WebRTC last week and got video chat working. I found a lot of bugs in Chrome and Firefox..." "Have you ever wondered how async.js avoids exploding the stack if you give it synchronous functions?"[2] Etc.

This can enrich your peers as well as yourself. Heck, they might even follow your lead and do more interesting things in their spare time.

1. http://www.gwern.net/Spaced%20repetition

2. Actually, it looks like sync detection was reverted a few months ago. It was initially added in https://github.com/caolan/async/commit/6ad64aca4c04857086f03...

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