Michael Abrash's Graphics Programming Black Book
21–30 of 31 posts
Re: Michael Abrash's Graphics Programming Black Book
#22Earlier quoted context omitted.
You're recommending a book that gets 2.5 stars on Amazon? http://www.amazon.com/OpenGL-Programming-Guide-Official-Lear... When I googled it, the red book was not recommended. OpenGL 3.x has many changes that aren't covered? http://www.gamedev.net/topic/601531-best-book-to-teach-openg... [Update] Here are three good references that I extracted: http://nopper.tv/norbert/opengl.html http://www.amazon.com/Beginning-OpenG…
Red book is following the current version. I believe they had 3.x edition for a while. Anyways, why you'd care about 3.x if you are targeting iPhone/Android?
I checked and Android 4.3 supports 3.0. KitKat's low memory support should mean that even new cheaper phones will get Android 4.4 in the near future.
Re: Michael Abrash's Graphics Programming Black Book
#23Earlier quoted context omitted.
Red book is following the current version. I believe they had 3.x edition for a while. Anyways, why you'd care about 3.x if you are targeting iPhone/Android?
Well, iOS 7 does support OpenGL 3.0 ES. If I'm starting now, why wouldn't I want to target it? By the time, I'm done with my first app, iOS 7 will be on over 80% of the iOS devices. I checked and Android 4.3 supports 3.0. KitKat's low memory support should mean that even new cheaper phones will get Android 4.4 in the near future.
OpenGL 3.x seems like a dead end IMHO. I only follow the Kronos group antics as a spectator, so I might be completely wrong but it seems the 4.x is trying to clean the mess of 3.0 and not building over it. It could also be the reason the 3.x redbook did not get enough Amazon stars for your satisfaction.
Re: Michael Abrash's Graphics Programming Black Book
#24Ah man this brings back memories. I have the book + cdrom sitting here on my bookshelf. I was 14 and just started learning to program with Turbo Pascal and assembler by reading Denthor's Tutorials on how to program Demos. My dad happened to be going on a business trip to the U.S. (we didn't have nice books like that in South Africa) and when he asked what I wanted I said "the Graphics Programming Black Book" not know…
Re: Michael Abrash's Graphics Programming Black Book
#25Oh, and laichzeit0 - my apologies to your dad for the weight of the book. There have been a few times when I was lugging one around and wishing I had been more sparing with the words :)
--Michael
Re: Michael Abrash's Graphics Programming Black Book
#26I implemented Bresenham's algorithm in ARM assembly on the gameboy advance based on reading his 'zen of graphics programming'. Great writer, the anecdotes at the beginning of each chapter really hooked me in.
Re: Michael Abrash's Graphics Programming Black Book
#27Re: Michael Abrash's Graphics Programming Black Book
#28Thanks for the kind words, everyone - this brings back a lot of memories for me too. You know, I wrote everything in that book either late at night or on weekends, and I never really knew if it much mattered to anyone (feedback was a lot harder to come by in pre-Internet days); reading these comments goes a long way to making all that work worthwhile. Oh, and laichzeit0 - my apologies to your dad for the weight of th…
Re: Michael Abrash's Graphics Programming Black Book
#29Re: Michael Abrash's Graphics Programming Black Book
#30PDF, HTML(zipped) and the source code http://orangetide.com/graphics_programming_black_book/