This is same idea with vertical Tetris-like layout with better graphics but little dynamic pacing and learning support.
I worked on Apple II double-res version. Despite bad graphics by current standard, it had two major features:
1. Dynamic learning and pacing 2. Magic Sauce
Sorry "Magic Sauce" is how we described the design factor that made the game much more fun and immersive than it first looks. We spent a lot of time trying to capture and reproduce it in other games but never quite got there.