Earlier quoted context omitted.
I got caught by this too, but it was fun. It's the first time I have actually done a test that measures my typing speed without becoming bored after two sentences (I did 43 wpm, I don't even know if it is decent or not anyway).
I got 60 wpm, but in a normal typing test I'm doing 110-120 wpm.
Are You A Typing Hacker? Prove It
191–200 of 261 posts
Re: Are You A Typing Hacker? Prove It
#192Re: Are You A Typing Hacker? Prove It
#193Earlier quoted context omitted.
I still see no challenge in expert mode. Please make a harder mode :)
Expert mode was easy until you get the bigger ships throwing the whole alphabet in one-letter tiles at you. I keep starting to type a longer word and it only destroys a tiny one-letter item instead, and then starts matching something else entirely and I have to waste time finding what it focused on. I can get up to around 110wpm without errors in a general typing test, but because of this constant mistargeting, I was…
Still though, very fun game, even if it's not indicative of actual typing speed...
Re: Are You A Typing Hacker? Prove It
#194Re: Are You A Typing Hacker? Prove It
#195Also, a level becomes exponentially harder the more time you wait before getting started. So wasting 2 seconds at the beginning is going to cost a LOT more than chilling for 2 seconds near the end.
Re: Are You A Typing Hacker? Prove It
#196 window.setInterval(function() {ig.game.entities = [];}, 1000);
hehe :)Re: Are You A Typing Hacker? Prove It
#197It's not that your game is too hard or too easy. You can dive in a little deeper. It's that your difficulty curve is not tuned properly. IMO you can tune it statically (follow most of the advice here, make it harder). Or, you can use some very basic dynamic difficulty shifting (If they complete the first level in >wpm, ramp up the difficulty, or adjust the difficulty curve as needed). See this great video from Extra…
This is definitely a good idea, but way harder to implement that it looks on the surface. I already spent about 40 hours tuning the game to what it is now and it still sucks. Tuning a dynamic difficulty system would take even more time, mostly testing. And then of course there's the question of what happens with the highscores. If one player is presented with a simpler game than the next, scores are not comparable at…
Re: Are You A Typing Hacker? Prove It
#198Pretty fun but real repetitive. I had a peek at your javascript to find out where the words were coming from and discovered the game can be beat with one simple line of javascript: window.setInterval(function() {ig.game.entities = [];}, 1000); hehe :)
ig.game.nextWave();
I advanced to wave 10,000 and while its probably impossible for a human, the difficulty doesn't seem to scale as I expected.Re: Are You A Typing Hacker? Prove It
#199Re: Are You A Typing Hacker? Prove It
#200One of the major pieces of advice for up and coming writers is to transcribe the books of an author you love/admire. Teaches you to learn their cadence, and, on some level, think about why they choose certain words.
Now, the speed here would SORTA kill some of that but... I could see wanting to transcribe a great novel while playing a game, and I would be forced to consciously think about each word. So, let people upload RTFs or text files to download. Or choose from open source books.