Earlier quoted context omitted.
Author of the game here. It's quite interesting how damn near impossible it is to balance a game like that. When I first released it, it had no expert mode. I tried to make the normal mode challenging for most people without making it too frustrating. The feedback I got was mostly "it's way too easy", but I also got a few comments, particularly on Kongregate and other sites that appeal to younger users that "it's way…
How did you pick the font? I find myself having problems figuring out is a single letter is a l or an i or a j sometimes. Seems like there's a lot of fonts out there with better readability.
Are You A Typing Hacker? Prove It
131–140 of 261 posts
Re: Are You A Typing Hacker? Prove It
#132Earlier quoted context omitted.
Author of the game here. It's quite interesting how damn near impossible it is to balance a game like that. When I first released it, it had no expert mode. I tried to make the normal mode challenging for most people without making it too frustrating. The feedback I got was mostly "it's way too easy", but I also got a few comments, particularly on Kongregate and other sites that appeal to younger users that "it's way…
Perhaps just let people skip levels once they have completed them, then everyone can find their level and restart there? It does get a bit tedious going through the easy stuff after you've played a few times. I do think sentences would make it fun too, perhaps something from Gutenberg? Great effort though, thanks!
Re: Are You A Typing Hacker? Prove It
#133Couldn't find the word in expert mode, that i was "accidently" starting to type and lost valuable time :( Final score: 2914, accuracy 92,9 and words per minute: 62,4. Fun game for a moment though ;)
The word that is being typed should automatically move to top z-index. Maybe that word could also get a little larger than the other words to make it more obvious which one you are targeting.
Re: Are You A Typing Hacker? Prove It
#134Earlier quoted context omitted.
I still see no challenge in expert mode. Please make a harder mode :)
Author of the game here. It's quite interesting how damn near impossible it is to balance a game like that. When I first released it, it had no expert mode. I tried to make the normal mode challenging for most people without making it too frustrating. The feedback I got was mostly "it's way too easy", but I also got a few comments, particularly on Kongregate and other sites that appeal to younger users that "it's way…
Re: Are You A Typing Hacker? Prove It
#135Earlier quoted context omitted.
I still see no challenge in expert mode. Please make a harder mode :)
Author of the game here. It's quite interesting how damn near impossible it is to balance a game like that. When I first released it, it had no expert mode. I tried to make the normal mode challenging for most people without making it too frustrating. The feedback I got was mostly "it's way too easy", but I also got a few comments, particularly on Kongregate and other sites that appeal to younger users that "it's way…
Then we could even have CUA, Emacs and Vim key bindings. The lower levels will be manageable with just backspace and cursor keys. The higher levels will require advanced editing skills.
There could be two high scores too. One for the player and one for the editing method (like drivers' and constructors' standings in Formula One racing).
Re: Are You A Typing Hacker? Prove It
#136It's not that your game is too hard or too easy. You can dive in a little deeper. It's that your difficulty curve is not tuned properly. IMO you can tune it statically (follow most of the advice here, make it harder). Or, you can use some very basic dynamic difficulty shifting (If they complete the first level in >wpm, ramp up the difficulty, or adjust the difficulty curve as needed). See this great video from Extra…
This is definitely a good idea, but way harder to implement that it looks on the surface. I already spent about 40 hours tuning the game to what it is now and it still sucks. Tuning a dynamic difficulty system would take even more time, mostly testing. And then of course there's the question of what happens with the highscores. If one player is presented with a simpler game than the next, scores are not comparable at…
Re: Are You A Typing Hacker? Prove It
#137Earlier quoted context omitted.
Author of the game here. It's quite interesting how damn near impossible it is to balance a game like that. When I first released it, it had no expert mode. I tried to make the normal mode challenging for most people without making it too frustrating. The feedback I got was mostly "it's way too easy", but I also got a few comments, particularly on Kongregate and other sites that appeal to younger users that "it's way…
How did you pick the font? I find myself having problems figuring out is a single letter is a l or an i or a j sometimes. Seems like there's a lot of fonts out there with better readability.
Ideas:
> Smaller words protected by a "forcefield" of a bigger word.
> Wrong letter halfway through spelling could make the enemy ship shoot a "backspace" torpedo that can only be destroyed with the backspace key. So three wrong letters would shoot 3 backspace torpedoes at you.
> Two long words reaching out could a tractor beam.
Re: Are You A Typing Hacker? Prove It
#138Anyway, a lot of fun. Thanks!
Re: Are You A Typing Hacker? Prove It
#139That's awesome. I got to level 35 with 95.8% accuracy and 45 wpm. I need to practice...
Re: Are You A Typing Hacker? Prove It
#140Earlier quoted context omitted.
How did you pick the font? I find myself having problems figuring out is a single letter is a l or an i or a j sometimes. Seems like there's a lot of fonts out there with better readability.
Well, I picked Tungsten because... well, it was pretty. But you're absolutely right. I changed it to Deja-Vu now. Please refresh!