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Are You A Typing Hacker? Prove It

phoboslab.org

101–110 of 261 posts

Re: Are You A Typing Hacker? Prove It

#101

Earlier quoted context omitted.

I'm a heavy Emacs user. I tried to plan ahead and remap Ctrl -> Caps Lock, but it didn't help. After all, I still used my pinky to hit Caps Lock. Thankfully, hearty remapping of defaults + Kinesis did help!

I use a foot pedal mapped to Ctrl on my Kinesis (in addition to remapping Caps Lock to Ctrl). For casual use, I use the Caps Lock key; for longer typing sessions, I "bother with" the foot pedal. My biggest problem now is that I look like an absolute clown when typing on a conference room PC (with a standard keyboard)...

You should really take advantage of those lovely left side thumb buttons on the Kinesis. I have control and meta on the two largest left thumb buttons, which works great for me.

Re: Are You A Typing Hacker? Prove It

#107

Got to wave 17 and quit from boredom. Harder please! Much, much harder! (reppin QGMLWB by the way http://mkweb.bcgsc.ca/carpalx/?full_optimization )

To easy with Qwerty? Try Dvorak (or one of the modern variants). I'm switching to Dvorak to see if my "muscle memory" can change, and this game is suddenly WAY harder.

Re: Are You A Typing Hacker? Prove It

#108
post #79

Earlier quoted context omitted.

I still see no challenge in expert mode. Please make a harder mode :)

Author of the game here. It's quite interesting how damn near impossible it is to balance a game like that. When I first released it, it had no expert mode. I tried to make the normal mode challenging for most people without making it too frustrating. The feedback I got was mostly "it's way too easy", but I also got a few comments, particularly on Kongregate and other sites that appeal to younger users that "it's way…

How did you pick the font? I find myself having problems figuring out is a single letter is a l or an i or a j sometimes. Seems like there's a lot of fonts out there with better readability.

Re: Are You A Typing Hacker? Prove It

#109

It's not that your game is too hard or too easy. You can dive in a little deeper. It's that your difficulty curve is not tuned properly. IMO you can tune it statically (follow most of the advice here, make it harder). Or, you can use some very basic dynamic difficulty shifting (If they complete the first level in >wpm, ramp up the difficulty, or adjust the difficulty curve as needed). See this great video from Extra…

This is definitely a good idea, but way harder to implement that it looks on the surface. I already spent about 40 hours tuning the game to what it is now and it still sucks. Tuning a dynamic difficulty system would take even more time, mostly testing. And then of course there's the question of what happens with the highscores. If one player is presented with a simpler game than the next, scores are not comparable at…

I think sucks is a bit harsh. The curve is certainly off, but the game itself is great fun.

There is something really satisfying about how the impact of the bullets knocks backs the target ships. Also love how fast it shoots when you get on a roll.

Really cool game.

Re: Are You A Typing Hacker? Prove It

#110

I'm asking myself what the minimum system requirements for those web tech demos are. Until some time ago I had an old Core 2 Duo Macbook Pro from 2009 and whenever I tried running something like this the browser came to a halt. I assumed that it was because of my ancient hardware. But now I got a new Haswell i5 quadcore system and the game still locks up my browser. So where's the secret to being able to enjoy these…

JavaScript is not universal unfortunately. You have to run specific versions of browsers from specific vendors to make it work properly. E.g. Chrome v. 30 by Google.
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