Are You A Typing Hacker? Prove It
91–100 of 261 posts
Re: Are You A Typing Hacker? Prove It
#92Nice game. I remember playing it some time ago, and quitting because of boredom once getting in the high (30+) levels. I think it was one of the first "little" games using html5 instead of flash. I see that they've introduced a new "expert" mode, which is indeed a lot harder. I've reached level 10 so far, but I'll give it a serious try sometime. The biggest problem for me is the language. I type a lot of English, but…
I still see no challenge in expert mode. Please make a harder mode :)
It's quite interesting how damn near impossible it is to balance a game like that. When I first released it, it had no expert mode. I tried to make the normal mode challenging for most people without making it too frustrating. The feedback I got was mostly "it's way too easy", but I also got a few comments, particularly on Kongregate and other sites that appeal to younger users that "it's way too hard".
I also got a few emails from school teachers wanting to use the game with their students. Even the normal mode can be extremely frustrating. To please everyone I would need at least 3 or 4 different settings, I guess.
tl;dr: The touch typing speed among the population is fantastically diverse.
Re: Are You A Typing Hacker? Prove It
#93Hard to see the words when they start stacking. And worse, you start typing a word and it picks a different word from the one you wanted and you have switch contexts. That's the hardest part of the game, not the typing.
Re: Are You A Typing Hacker? Prove It
#94It's not that your game is too hard or too easy. You can dive in a little deeper. It's that your difficulty curve is not tuned properly. IMO you can tune it statically (follow most of the advice here, make it harder). Or, you can use some very basic dynamic difficulty shifting (If they complete the first level in >wpm, ramp up the difficulty, or adjust the difficulty curve as needed). See this great video from Extra…
I already spent about 40 hours tuning the game to what it is now and it still sucks. Tuning a dynamic difficulty system would take even more time, mostly testing.
And then of course there's the question of what happens with the highscores. If one player is presented with a simpler game than the next, scores are not comparable at all. So a ranking to "prove you're typing hacker" would be difficult as well.
Re: Are You A Typing Hacker? Prove It
#95I'm asking myself what the minimum system requirements for those web tech demos are. Until some time ago I had an old Core 2 Duo Macbook Pro from 2009 and whenever I tried running something like this the browser came to a halt. I assumed that it was because of my ancient hardware. But now I got a new Haswell i5 quadcore system and the game still locks up my browser. So where's the secret to being able to enjoy these…
If you have proper hardware acceleration, a game like this should run fluidly even on low end systems. Case in point: the similar looking X-Type ( http://phoboslab.org/xtype/ ) runs with a steady 60fps on an iPhone4S.
Re: Are You A Typing Hacker? Prove It
#96Re: Are You A Typing Hacker? Prove It
#97Re: Are You A Typing Hacker? Prove It
#98Earlier quoted context omitted.
Look, I'm just saying that there is no information about what we're trying to wait for going into a long loading process. Perhaps there are more people who are bouncing, too. I'm just trying to provide a bit of information about my experience that might help the OP enhance their thing to help people understand it better.
What long loading process? The pages load in less than a second. Personally, from the title of the post I knew I was going to get a typing game.