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Ask HN: What are you working on and why is it cool?

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Re: Ask HN: What are you working on and why is it cool?

#181

A high performance, affordable personal airplane: http://www.skycraftairplanes.com It's extremely fuel efficient, can fly 575 miles on a tank, cruises at 118 mph, and comes standard with really nice instrumentation including GPS, collision avoidance, synthetic flight, and an auxiliary input for your iPod. They sell for $55k. Here's the HN post I made a few months ago: https://news.ycombinator.com/item?id=5826062

That's awesome. I was thinking about buying a personal plane to fly back and forth from Canada to California. I came across this, though: http://www.youtube.com/watch?v=GcDIXDRBJis It's called the Synergy plane, and I think it will supposedly the most fuel efficient personal plane. Thoughts?

That is a sick looking plane! I would fly that thing in a heartbeat.

Make no mistake though, if that plane makes it to the market it will be extremely expensive and will burn a whole lot of fuel. The engine they're using, the 200 HP Deltahawk, costs more than our entire plane at $70,000,[1] and while it is very fuel efficient for an engine with that power, it will still be burning 7-11 gph in flight.[2] It is unreasonable to think that this plane could make it to the market for under $200,000, and its hourly operational costs when you factor in engine overhaul will be around $50. Ours is less than $15.

The frustrating thing however is that since this plane is still in early development stages, it will be several years at least until it they are ever able to deliver an aircraft. The nature of the industry is that everything takes a tremendous amount of time. We were able to avoid this for the most part by using an airframe design that was created in the Czech Republic a few years ago, but before this our plane took 7 years to develop. Even given this huge head start, we've been working almost 2 years on SkyCraft and are still a few months from being able to deliver a plane. Flight testing, certification, and setting up production are all enormous tasks, and unlike a lot of technology startups, you can't release a minimum viable product in aviation since any product defect will mean death.

There are a lot of things keeping flying very expensive, but I laugh when I hear people in the industry talking about how General Aviation is dying. The fact that the GA industry even exists right now when it is so absurdly expensive is a testament to the fact that people will do pretty much whatever it takes to fly. We're one of the few companies right now actively pursuing the goal of making a safe, high quality airplane affordable for a middle-income person, and when this goal is achieved, General Aviation will explode.

[1]http://www.deltahawkengines.com/Firewall%20prices.shtml

[2]http://www.deltahawkengines.com/econom00.shtml

Re: Ask HN: What are you working on and why is it cool?

#182

Laser projection. https://www.youtube.com/watch?v=x034jVB1avs (Pong on a 20 story building, billboards, etc.) http://www.youtube.com/watch?v=5S5_v2By3Ec (Multiple laser projectors) http://www.youtube.com/watch?v=2m-A9LvPbmg (Canny edge detector) http://www.youtube.com/watch?v=5XTi-jf-ans (Asteroids on a 4 story building) http://www.youtube.com/watch?v=uF_OCvjq3ps (Reddit's Snoo on a 20 story building) I've just added…

I'm a little confused - what exactly are you doing? Are you making the projectors? Are you programming the game? What software are you using? Are you sensing what it's being projected on?

Some of the hardware was built (one of the projectors), some of it is purchased (a second projector due to time constraints, and all of the DACs). The games, graphic engine, DAC comms, etc. are all programmed in a mix of Python and C++. Most projection software available is commercial and expensive, so I've rolled my own stack.

I'm working towards surface distortion mapping, which is increasingly important in the umbrella concern of rectifying multiple projectors onto a single coplanar/colinear surface. I'm going to project a series of grids and have OpenCV automatically align all of the projectors. From there I'll be working with a logical "frame buffer" (really coordinate/transform buffer) that is relayed over the network to a graphics server that will dispatch the drawing jobs and topologically sort objects unless they have preassigned projector-affinity.

As far as I know, nobody else is building a beowulf cluster of laser projectors for interactive display. That's my endgame. Really fluid, bright, fast laser light with incredible geometric output capacity. It won't be limited to 2D if I can get design a decent wireframe or clipping/culling engine.

Re: Ask HN: What are you working on and why is it cool?

#185
post #73

Soundslice ( http://www.soundslice.com/ ) -- animated guitar tabs / sheet music. Demo: http://www.soundslice.com/tabs/5680/bohemian-rhapsody-for-so... It's cool because: * The state of the art in guitar tabs is horrible ASCII crap (example: http://tabs.ultimate-guitar.com/e/eagles/hotel_california_ta... ). Soundslice is a 1000x improvement. * It solves a key problem for musicians, which is: when you're learning a new…

One of the things I enjoy about traditional tabs, though, is that I can sit down and review them at my own pace. In your demo, I didn't see a way to view the entire tab at once. Also with ASCII tabs, I can repeat a section over and over at the speed I want. I've played with Rocksmith, which is a video game similar to Soundslice, and it has the same drawbacks for me. It's really, really hard to play a song when you're…

Totally understand. We're pretty close to launching a "stacked" display that shows the tab in rows, with vertical scrolling instead of horizontal scrolling. I suspect this will address that for you nicely.

To answer your questions: you can repeat/loop stuff by dragging on the timeline (or clicking annotations). You can view the whole tab by using the zoom UI in the lower left corner.

Re: Ask HN: What are you working on and why is it cool?

#186
post #73

Soundslice ( http://www.soundslice.com/ ) -- animated guitar tabs / sheet music. Demo: http://www.soundslice.com/tabs/5680/bohemian-rhapsody-for-so... It's cool because: * The state of the art in guitar tabs is horrible ASCII crap (example: http://tabs.ultimate-guitar.com/e/eagles/hotel_california_ta... ). Soundslice is a 1000x improvement. * It solves a key problem for musicians, which is: when you're learning a new…

love it, im a huge music fan but i've barely started doing web development and making something related to music would've been one of those projects i wanted to try. along with these interactive guitar tabs, i wish there was just some way i could just grab guitar tabs from ANY song i liked...ill keep dreamin.

Yeah, automatic music transcription is the holy grail for Soundslice. Given a song, automatically generate the tab and chords. It'd be amazing!

There's software now that claims to do it (Capo, Riffstation, Chordify), but they all fail miserably on non-trivial music. It's a Very Hard Problem.

Re: Ask HN: What are you working on and why is it cool?

#187
pganalyze (https://pganalyze.com/) - Performance Monitoring for PostgreSQL databases.

Its cool because:

We visualise the metrics & counters that are usually hidden away in PostgreSQL internal tables.

Plus we check that your database is fast and configured correctly.

Also: I'm a techie with a UX hat, and data visualisation and pattern matching is fun :)

Re: Ask HN: What are you working on and why is it cool?

#188

I'm working on software that assists in cancer diagnoses. We apply a healthy serving of computer vision and a touch of machine learning to high resolution images (10Gpx) of cancer tissue. Hopefully we'll be able to make diagnosis faster and more accurate, doing our small part to save lives.

That sounds incredibly cool, but as someone who lost their sister to cancer I wish this would've existed earlier.

I'm so sorry to hear it. This is why we're working in cancer.

We all work as fast as we can, but I've already seen too many cases with poor prognoses. The hope is that in growing this technology, we can catch cancers earlier when they are more treatable.

Re: Ask HN: What are you working on and why is it cool?

#189
post #170
post #73

Soundslice ( http://www.soundslice.com/ ) -- animated guitar tabs / sheet music. Demo: http://www.soundslice.com/tabs/5680/bohemian-rhapsody-for-so... It's cool because: * The state of the art in guitar tabs is horrible ASCII crap (example: http://tabs.ultimate-guitar.com/e/eagles/hotel_california_ta... ). Soundslice is a 1000x improvement. * It solves a key problem for musicians, which is: when you're learning a new…

> The state of the art in guitar tabs is horrible ASCII crap (example: http://tabs.ultimate-guitar.com/e/eagles/hotel_california_ta... ). Soundslice is a 1000x improvement. Oh come on - you guys even mention Guitar Pro on the About page. This is like building a word processor and then comparing it to Notepad.

The vast majority of guitarists still use those ASCII tabs, not Guitar Pro -- but, fair point!

The biggest problem with Guitar Pro is that the playback is synthetic/MIDI. Our philosophy is that learning from a real recording is the best (only?) way to catch subtleties of music like phrasing, timing and feel.

Re: Ask HN: What are you working on and why is it cool?

#190

A book that explains the core ideas of neural networks and deep learning. Cool because: * The book incorporates lots of running code for readers to explore and extend. * The book's philosophy is to go deep into the core concepts of deep learning, not to superficially cover a long laundry list of ideas. This gives readers a solid foundation to build on, and makes understanding other material much easier. * Deep learni…

Awesome, signed up as well. Is your QC&QI book still accurate after 10 years of being in the wild? Have there been any advances that verify / invalidate the ideas you present?
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