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Apple’s WWDC-Closing ‘Fuck You’ to iPhone Developers

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101–110 of 148 posts

Re: Apple’s WWDC-Closing ‘Fuck You’ to iPhone Developers

#101
post #78
post #66

Earlier quoted context omitted.

The point I am saying is that when I buy the book, I can do whatever I want with the content as long as it is for my own personal use and am not distributing it. I am not sure why you think its not true or nonsensical by any means. And the same is true for software. All they should do is void warranty if someone tempers with the OS. Same for books.

I am not sure why you think its not true or nonsensical by any means. It's a very simple point: there is a difference in the rights you have over hardware and software just as there is a difference in the rights you have over a book and the contents of the book. Pretending that the rules of one should apply to the other is nonsensical. The reason this distinction is important is that many people claim that Apple is i…

> That is all they do. Why would you think otherwise?

Not true. Read a bit about "ibricks": http://bits.blogs.nytimes.com/2007/09/28/more-on-apples-late...

Re: Apple’s WWDC-Closing ‘Fuck You’ to iPhone Developers

#102
post #80
post #2

The iPhone is a terrible platform for the vast, vast majority of developers. The process of getting on board, promotion, and success is a total black hole. First movers such as ngmoco and Tapulous have done well; people with better apps - for free - have failed. Maaaaaaaybe 3.0 makes it easier for niche plays to work; certainly, as far as I can tell, add-on payments aren't supported in Palm's marketplace. I do think…

The iPhone is a terrible platform for the vast, vast majority of developers. No. You want a terrible platform, you try writing software for the Nokia platform. Or heck, try any other phone platform besides the iPhone. It's not a coincidence more apps are sold for the iPhone than for any other platform. Apple has provided the best user experience and has the most users who are willing to buy apps. They are doing you a…

> Or heck, try any other phone platform besides the iPhone.

Developing applications for the Android platform is an absolutely wonderful process; I can build apps in Eclipse on any platform, plug in my phone via USB, instantly upload the compiled code, and run the app with a full debugger suite in Eclipse allowing me to debug apps as they're running on the phone, with breakpoints, full listing of in-scope variables, and a list of all process threads. And I haven't even had to pay a developer fee! Imagine that...

And while I haven't personally put an app on the Market, I've heard that the Market process is really straightforward and simple. And some of the apps I've downloaded have had multiple new versions available in a single week, so it's not slow, lumbering, and full of pitfalls like the App Store process.

The coincidence is just that Apple has spent more on marketing and branding for the iPhone than other platforms, and they were the "first" to have an all-in-one smartphone device with a decent UI, but they are by no means the "best" on the market. They just spend a lot of money and resources to get everyone to think they are.

Re: Apple’s WWDC-Closing ‘Fuck You’ to iPhone Developers

#103
post #31

The App Store team simply knew what the questions were going to be like and were unwilling to face them. I haven't been following WWDC very closely, did Apple do something major to piss off developers? Or is Marco referring to general App Store issues?

I'll never understand why you have to own a mac in order to develop iPhone apps, then shell out another $99 just to use the SDK. This means that after purchasing their already expensive phone, I need to shell out close to $1,000 just for the privilege of writing apps. I'm in the market for a new phone right now, and I was really strongly considering an iPhone until I realized that those were the restrictions for writing apps. I'm currently thinking of getting an Android phone, but in Canada, the HTC-rebranded android phones have been heavily modified by HTC... what could possibly go wrong!!

Re: Apple’s WWDC-Closing ‘Fuck You’ to iPhone Developers

#104
We've recently submitted an app to the iTunes store and Apple has been nothing but forthcoming and helpful. The review process took the expected 7 days, at which point we got a personal call from an Apple representative who let us know that they weren't going to be able to take the software as-is (the name was too weird). He then offered to bump the app to the top of the queue once we'd made the necessary revisions.

Not trying to negate the negative experiences of other developers, but I do think a lot of this is a case of an understandably pissed-off minority.

Re: Apple’s WWDC-Closing ‘Fuck You’ to iPhone Developers

#105
post #94

Earlier quoted context omitted.

Other "basic" stuff not in the iphone: pedometer, dual bootability and quantum teleportation. OK, I'll give you MMS.

MMS is useful for talking to old legacy phones :/ Nice to have, but hardly critical.

In Europe everyone has MMS.

Tho' this is becoming less important because people on all platforms just post to Facebook or Flickr directly from their phones now, but even so, lack of MMS hurt iPhone early on.

Re: Apple’s WWDC-Closing ‘Fuck You’ to iPhone Developers

#106
post #18

Earlier quoted context omitted.

Indeed. IIRC, even Stump the Experts was covered by NDA this year — and that definitely doesn't cover anything new.

just assume that everything minus the keynote is under nda no matter what it is, including the lunchtime sessions. always has been, will likely not change.

Just a question, what does one risk by not honoring this NDA?

Re: Apple’s WWDC-Closing ‘Fuck You’ to iPhone Developers

#107
post #43

Why not link to the original story, instead of blog spam (albeit from a famous blogger)? Trust, hostility, and the human side of Apple http://www.marco.org/122990476

Seconded. It's link-jacking and Grubber isn't adding anything to the discussion himself.

Re: Apple’s WWDC-Closing ‘Fuck You’ to iPhone Developers

#108
post #83

If MS would have enforce such a strict policy on Windows, imagine how many stability and security issues would have been solved in an instance. But this is just a pipe dream, there is no way MS would be let to get away with such practices, on the other hand Apple are well with in their right to do so.

> ... there is no way MS would be let to get away with such practices ... You mean like the Zune or XBox?

Doesn't matter which product,

Re: Apple’s WWDC-Closing ‘Fuck You’ to iPhone Developers

#109
post #80

Earlier quoted context omitted.

The iPhone is a terrible platform for the vast, vast majority of developers. No. You want a terrible platform, you try writing software for the Nokia platform. Or heck, try any other phone platform besides the iPhone. It's not a coincidence more apps are sold for the iPhone than for any other platform. Apple has provided the best user experience and has the most users who are willing to buy apps. They are doing you a…

> Or heck, try any other phone platform besides the iPhone. Developing applications for the Android platform is an absolutely wonderful process; I can build apps in Eclipse on any platform, plug in my phone via USB, instantly upload the compiled code, and run the app with a full debugger suite in Eclipse allowing me to debug apps as they're running on the phone, with breakpoints, full listing of in-scope variables, a…

" And some of the apps I've downloaded have had multiple new versions available in a single week"

Not sure if having to update the same app multiple times in one week is something I'd like to do as a consumer. I like the release early, release often strategy for development, but when the app is running on someone else's device I'd like to see people put a little more attention into the quality of the software they ship. Why exactly does someone need to update their app multiple times in one week?

Re: Apple’s WWDC-Closing ‘Fuck You’ to iPhone Developers

#110

Earlier quoted context omitted.

> Or heck, try any other phone platform besides the iPhone. Developing applications for the Android platform is an absolutely wonderful process; I can build apps in Eclipse on any platform, plug in my phone via USB, instantly upload the compiled code, and run the app with a full debugger suite in Eclipse allowing me to debug apps as they're running on the phone, with breakpoints, full listing of in-scope variables, a…

" And some of the apps I've downloaded have had multiple new versions available in a single week" Not sure if having to update the same app multiple times in one week is something I'd like to do as a consumer. I like the release early, release often strategy for development, but when the app is running on someone else's device I'd like to see people put a little more attention into the quality of the software they sh…

In this case, it's a game, and there was a feature release with some new configuration options, and then two days later, a bug-fix release for one of the options under certain user conditions. In this case, maybe the bug could have been prevented, but the fact that the developer was able to get a fix release turned out in a very reasonable timeframe is what's important.

Shit happens, and updating to fix a bug should not have a two-week latency where some reviewer could all of a sudden decide that your app is now rejected or no longer meets some amorphous criterion.

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