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Interactive Resume

rleonardi.com

191–200 of 205 posts

Re: Interactive Resume

#191
post #179

Earlier quoted context omitted.

Dreamweaver is probably used in corporate web design settings quite a lot being a part of the Adobe toolset and all. Perhaps he's pandering to his market? What tweaked the nose of my bete-noir was the entry of HTML and CSS under "Scripting and Programming languages" - but I think it's fair to say he knows what he's doing, seriously impressive design work going on there.

To most non-coder types, to include management and hr people, HTML is a programming language and CSS is a question mark. For many of us who code, however, it really hurts to see someone misclassify nearly anything. I'd be willing to bet that he knows the difference and simply decided to simplify his resume by pretending he didn't.

Indeed - as I said "I think it's fair to say he knows what he's doing".

Re: Interactive Resume

#193
post #39

There seems to be some confusion between a resume and a portfolio. While this is clever, unfortunately what it does is make the job of getting the candidate's details harder. Say I have a pile of resumes and what not on my desk, and this. I want to compare them. Easy with the pile of 2 page resumes and attached portfolios, but with this I have to muck on a computer, trying to make out various bits and bobs, then even…

From what I've seen I am guessing about .01% of web designers out there could do what he did, even with ripping code off from someone else.

Re: Interactive Resume

#194
post #168

Earlier quoted context omitted.

took a look on mobile chrome. pretty awful experience, tbh. looks pretty, but i was expecting a swipe to take you to the next step automatically. unfortunately once you get to movement, each swipe is like one tick on the scroll wheel... i couldn't get past the first gate after like 20 swipes, got fed up, and left.

iphone 5 & iOS safari... most amazing thing I have seen on a web browser. the experience was seamless and it actually felt like you were playing a video game.

iPhone 5 worked really well. However, on myiPad 2 it's really choppy?

To the GP - if you think of it like a game controller you don't have to continuously keep swiping - just drg your finger lowky through the "levels"

Re: Interactive Resume

#196
post #99

Earlier quoted context omitted.

> The aim of this resume is like all other resumes, to get an interview (1). If not, its not a resume (2), its part of a portfolio (3). So what you're saying is that: a resume exists to get an interview (1), and therefore if it's not a resume and is a portfolio (3) it therefore does not exist to get an interview (2)? Fact: resumes exist to get interviews. Fact: portfolios also exist to get interviews. Fact: a resume…

Fact: a resume can have the form of a portfolio piece and vice versa I see you like to play it fast and loose with the meaning of words. A quick review: A résumé is a document used by persons to present their backgrounds and skills. A typical résumé contains a summary of relevant job experience and education. An artist's portfolio is an edited collection of their best artwork intended to showcase an artist's style or…

Right, very condescending....

1. At no point do either of your definitions mention that the properties or terms are mutually exclusive.

2. You made a comparison between a resume and a portfolio, as opposed to a resume and a portfolio piece. The difference is crucial because the definition you provided mentioned the word collection - and because the "interactive resume" couldn't have been considered a collection of portfolio pieces.

3. In real life words often don't have such rigid boundaries. and thank god because otherwise the portfolio-resume would only be able to be discussed by people that have property-level understanding of the world and you would be the slack-jawed fool of the conversation.

Re: Interactive Resume

#197
If i'm hiring a designer I want to see a portfolio. Not some drawn out non-interactive (because scrolling is not interactive) infographic in 8-bit design.

Re: Interactive Resume

#198

Earlier quoted context omitted.

You are wrong to judge his skills this harshly in this domain, he introduced the only thing you needed to know, and he stuck with it the whole way through. It's unstated actions that have to be intuitive, but this page outright explains the only action required. Nothing counter-intuitive or unfriendly here.

ah, yes. up is left. there's nothing counterintuitive about that.

up is left is not counter intuitive when you outright state it and its the only thing you have to keep in mind.

Re: Interactive Resume

#199
post #196

Earlier quoted context omitted.

Fact: a resume can have the form of a portfolio piece and vice versa I see you like to play it fast and loose with the meaning of words. A quick review: A résumé is a document used by persons to present their backgrounds and skills. A typical résumé contains a summary of relevant job experience and education. An artist's portfolio is an edited collection of their best artwork intended to showcase an artist's style or…

Right, very condescending.... 1. At no point do either of your definitions mention that the properties or terms are mutually exclusive. 2. You made a comparison between a resume and a portfolio, as opposed to a resume and a portfolio piece. The difference is crucial because the definition you provided mentioned the word collection - and because the "interactive resume" couldn't have been considered a collection of po…

My apologies, I misread you earlier, thinking you meant a "resume" and a "portfolio" were interchangeable.

Re: Interactive Resume

#200
post #37

Earlier quoted context omitted.

I'm told that Google asks employees to rate their technology skills on a scale of 1-10. Guido van Rossum puts his Python skills at a 7.

Pity be the fool who puts C++ above perhaps a 6. I recall Mike Acton basically saying in an interview that if an applicant claimed expert knowledge of C or C++, the gloves came off during the interview--Acton is one of (possibly the?) head tech bros as Insomniac Games, and has done a lot of work dealing with such arcane things as using the Cell SPUs optimally. I would not want to take on that challenge in an intervie…

Hahaha yeah. Been there, suffered that (though not from Acton). I appeared for an interview at Gameview Studios once right after College. Claimed my knowledge of C++. The interviewer burned me... badly. And now that I am aware of the mysteries of C++, i'd hardly say i am more than familiar with the basic syntax of that language.
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