This photorealism makes new games very boring artistic-wise. Old games with hand-drawn graphic had some artistic value in them, they made pepole imagine other worlds etc. Now it's just photorealism everywhere. I wonder, when game graphic dadaism and cubism will appear. Art is not about making more realistic copies.
Why "next-gen games" went gray, brown, and grey.
31–40 of 40 posts
Re: Why "next-gen games" went gray, brown, and grey.
#32Earlier quoted context omitted.
I wonder if art directors purposefully choose darkness, or maybe they simply stumbled upon it by experimenting? "We this game to look realistic, and out of all of our mock-ups, darkness wins." Many Sega games have a very specific look to them that's colorful. Jet Set Radio Future (Xbox) was an extremely vibrant game. Most Nintendo games are too. Though some of those types of games tend to be more cartoonist-looking t…
Exactly,movie studios use pretty much the same lighting tricks as games - direct illumination with some ambient occlusion and color bleeding hacks here and there. Yet they do not look brown/gray. I think it might be because they have armies of artists (they call them "technical directors") that tweak the materials and lighting for thousands of man-hours until it looks good. Game companies probably invest much less in…
Re: Why "next-gen games" went gray, brown, and grey.
#33This photorealism makes new games very boring artistic-wise. Old games with hand-drawn graphic had some artistic value in them, they made pepole imagine other worlds etc. Now it's just photorealism everywhere. I wonder, when game graphic dadaism and cubism will appear. Art is not about making more realistic copies.
No, but entertainment is about creating a convincing, immersive experience.
Re: Why "next-gen games" went gray, brown, and grey.
#34Earlier quoted context omitted.
Exactly,movie studios use pretty much the same lighting tricks as games - direct illumination with some ambient occlusion and color bleeding hacks here and there. Yet they do not look brown/gray. I think it might be because they have armies of artists (they call them "technical directors") that tweak the materials and lighting for thousands of man-hours until it looks good. Game companies probably invest much less in…
And aren't not limited by "must work in realtime" and can use all the computationally expensive visual effects?
Re: Why "next-gen games" went gray, brown, and grey.
#35Saw this on reddit the other day and the link was to: http://www.gamasutra.com/blogs/PhilippeRinguetteAngrignon/20... I can't tell if the link posted here is to the gamasutra article author's personal blog, or if it's just ripped off content.
Re: Why "next-gen games" went gray, brown, and grey.
#36Re: Why "next-gen games" went gray, brown, and grey.
#37Earlier quoted context omitted.
I wonder if art directors purposefully choose darkness, or maybe they simply stumbled upon it by experimenting? "We this game to look realistic, and out of all of our mock-ups, darkness wins." Many Sega games have a very specific look to them that's colorful. Jet Set Radio Future (Xbox) was an extremely vibrant game. Most Nintendo games are too. Though some of those types of games tend to be more cartoonist-looking t…
Exactly,movie studios use pretty much the same lighting tricks as games - direct illumination with some ambient occlusion and color bleeding hacks here and there. Yet they do not look brown/gray. I think it might be because they have armies of artists (they call them "technical directors") that tweak the materials and lighting for thousands of man-hours until it looks good. Game companies probably invest much less in…
Re: Why "next-gen games" went gray, brown, and grey.
#38Earlier quoted context omitted.
One means that you've got a President and the other means you have a Queen.
...and the author's point in using both? That he lives in Iceland, and is trying to straddle the fence?
Re: Why "next-gen games" went gray, brown, and grey.
#39It's long been the case that we invent tools, and then tend to do the things that the tools make easy. You can see that the distribution of furniture varieties changed a lot when machine tools were introduced. Furniture got a lot cheaper, but because table saws make straight cuts a lot easier than curved cuts, even in higher end furniture, we ended up get a lot more style choices that utilized what was easier. I'm lo…
He talks about early modernist design being dictated by the machining processes of the time, lathes and extrusion etc. producing the characteristic geometric work.
Tangentially linked to the OP...