Why "next-gen games" went gray, brown, and grey.
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Why "next-gen games" went gray, brown, and grey.
1–10 of 40 posts
Re: Why "next-gen games" went gray, brown, and grey.
#2Great article. I've always wondered why so many games this gen are boring brown and gray. Playing through Fallout 3 makes this readily apparent.
The other thing I'd like to see change is the complete overuse of bloom shader effects.
Re: Why "next-gen games" went gray, brown, and grey.
#3Excellent article. Good insights into the tech that has influenced the art direction of recent games.
I do think though, that art directors should pull themselves out of that rut and strive for more variety in upcoming titles.
Re: Why "next-gen games" went gray, brown, and grey.
#4I get "brown", but what's the difference between "gray" and "grey"?
Re: Why "next-gen games" went gray, brown, and grey.
#5I get "brown", but what's the difference between "gray" and "grey"?
One means that you've got a President and the other means you have a Queen.
Re: Why "next-gen games" went gray, brown, and grey.
#6Is this complaint really specific to the ps3/xbox360/wii generation? I seem to remember people whining about this back when Quake 1 came out...
Re: Why "next-gen games" went gray, brown, and grey.
#7Interesting that the palette of the original Quake game was browns and reds, also for technical reasons, but different ones.
Re: Why "next-gen games" went gray, brown, and grey.
#8Re: Why "next-gen games" went gray, brown, and grey.
#9This photorealism makes new games very boring artistic-wise.
Old games with hand-drawn graphic had some artistic value in them, they made pepole imagine other worlds etc. Now it's just photorealism everywhere.
I wonder, when game graphic dadaism and cubism will appear.
Art is not about making more realistic copies.