They could just make an app for a phone to act as a wireless controller. In fact, many mobile games already use similar control layouts.
Valve demonstrates Steam Controller [video]
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Re: Valve demonstrates Steam Controller [video]
#32Re: Valve demonstrates Steam Controller [video]
#33Earlier quoted context omitted.
2. It looks like the pads are "pressable", so whilst they can react to touches, you can configure them to only react to presses. Not quite the same as buttons, but it might be good enough. You might be interested in looking at Tommy Refenes thoughts on his testing of the steam controller prototype. He discusses using it to play his difficult platformer Super Meat Boy: http://tommyrefenes.tumblr.com/post/62476523677/m…
and IIRC he says he will keep playing with an Xbox Controller eventually.
If you were to ask me to choose between Steam Controller and a 360
controller, I would choose 360. Don’t take that as slight to the controller
though because it’s more about the comfort of familiarity over
functionality. I would choose a 360 controller because I have several
thousand hours experience using it, however if tomorrow all game controllers
were wiped off the earth and the only option was the Steam Controller, I
don’t think this would be a bad thing. In fact, I don’t think gaming would
miss a beat.Re: Valve demonstrates Steam Controller [video]
#34Re: Valve demonstrates Steam Controller [video]
#35Re: Valve demonstrates Steam Controller [video]
#36Re: Valve demonstrates Steam Controller [video]
#37Earlier quoted context omitted.
1. It's like having your mouse on a tiny mousemat. As someone who once had a tiny mousemat, it works great for turn based games but anything real time is no fun at all. You can simulate this feeling right now by using a round beermat. 2. Something as simple as putting one tiny raised dot at each of the 4 main positions would make a huge difference.
There are haptics, so it feels like you have a button on the trackpad even if one is not actually present.
As an exaggerated counterpoint: imagine operating a buttonless, flat "haptic" vibrating keyboard in a moving vehicle, and contrast with a conveniental keyboard.
Re: Valve demonstrates Steam Controller [video]
#38This clearly does not appear to be at the same accuracy and speed level as the combination of a mouse and keyboard. There may be a console controller that can approach, equal or exceed the speed and accuracy of a mouse and keyboard, but this doesn't seem to be it.
Addition: I suspect that every steambox will have USB ports available for whatever controller, keyboard and mouse floats your boat.
Re: Valve demonstrates Steam Controller [video]
#39Re: Valve demonstrates Steam Controller [video]
#40Looking at this, I'm starting to wonder why trackballs on console controllers never became popular.