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Valve demonstrates Steam Controller [video]

joystiq.com

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Re: Valve demonstrates Steam Controller [video]

#3
The demonstrated FPS aim-and-shoot was very slow, it's not clear if it's because they couldn't do it better because of the controller, or didn't do it faster because they did everything slowly to be clearly visible how it happens.

A full speed try-to-do-the-best-you-can FPS aiming demo would be welcome.

Re: Valve demonstrates Steam Controller [video]

#4
post #3

The demonstrated FPS aim-and-shoot was very slow, it's not clear if it's because they couldn't do it better because of the controller, or didn't do it faster because they did everything slowly to be clearly visible how it happens. A full speed try-to-do-the-best-you-can FPS aiming demo would be welcome.

I suspect part of it is familiarity and practice, too -- I'm very quick and precise with the mouse, but I use it all day long, and have been gaming with mice for years. It looks like the touchpad resolution is quite good, and it's not "jumpy" like some touchpads tend to be, so it might be that with enough practice, this could be as usable as a KB+M setup.

Re: Valve demonstrates Steam Controller [video]

#5
I was really skeptical about this and I'm getting more and more skeptical.

1. See how he always lift his right hand thumb to reproduce the same movement, sometimes three times, just to go through the screen (in Civ5).

2. Also the fact that buttons get mapped like a "pie chart" on the trackpads could have been a good idea, but we need buttons. We forget the luxury of having buttons with all those new tactile screens because we want more tactile surface, but for a controller we hold in our hands, we need some feedbacks bellow our fingers. This is really a bad idea...

3. I'll have to admit that it looks like a better alternative than joysticks for FPS games.

EDIT: As someone else pointed out, if you get two controllers : a valve one for FPS, RTS, games that works well with it, and a Xbox/PS4 controller for the rest, then it's a very good thing.

Re: Valve demonstrates Steam Controller [video]

#6
post #3

The demonstrated FPS aim-and-shoot was very slow, it's not clear if it's because they couldn't do it better because of the controller, or didn't do it faster because they did everything slowly to be clearly visible how it happens. A full speed try-to-do-the-best-you-can FPS aiming demo would be welcome.

Basically, give it to a professional players for a week, then record them playing at his best. If they have any chance against another team, then I'd consider that a success.

Re: Valve demonstrates Steam Controller [video]

#7
post #5

I was really skeptical about this and I'm getting more and more skeptical. 1. See how he always lift his right hand thumb to reproduce the same movement, sometimes three times, just to go through the screen (in Civ5). 2. Also the fact that buttons get mapped like a "pie chart" on the trackpads could have been a good idea, but we need buttons. We forget the luxury of having buttons with all those new tactile screens b…

1. If I can play Civ5 while sitting on my couch, I'll put up with it.

Re: Valve demonstrates Steam Controller [video]

#8
post #7
post #5

I was really skeptical about this and I'm getting more and more skeptical. 1. See how he always lift his right hand thumb to reproduce the same movement, sometimes three times, just to go through the screen (in Civ5). 2. Also the fact that buttons get mapped like a "pie chart" on the trackpads could have been a good idea, but we need buttons. We forget the luxury of having buttons with all those new tactile screens b…

1. If I can play Civ5 while sitting on my couch, I'll put up with it.

True, it look playable compared to what a joystick could offer. The real problem is going to be with platformers, fight games, third person games who relies heavily on buttons.

Re: Valve demonstrates Steam Controller [video]

#9

Looks like what I expected. When it comes to FPS games, it's difficult to know his skill level, but it's probably not something you'd use competitively. Many times better than an analog stick though, so I'd use it for casual gaming.

Yea, I can't remember where I saw it but i think they tried pitting top COD players from console vs PC and even with auto aim assist on PC player destroyed console players. Mouse is just too accurate of a pointing device compared to joysticks (physical or virtual).

Re: Valve demonstrates Steam Controller [video]

#10
post #3

The demonstrated FPS aim-and-shoot was very slow, it's not clear if it's because they couldn't do it better because of the controller, or didn't do it faster because they did everything slowly to be clearly visible how it happens. A full speed try-to-do-the-best-you-can FPS aiming demo would be welcome.

They're not trying to emulate mouse + keyboard precision neither. I don't think you could have played like that with a Xbox/PS controller (I know I couldn't have, it would have looked more smooth but not as precise for headshots).

For me it seems like FPS with this controller will be somewhere between Xbox/PS3 controller and mouse+keyboard.

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