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Elite: Dangerous will support Oculus Rift

kickstarter.com

1–10 of 18 posts

Re: Elite: Dangerous will support Oculus Rift

#3
If my twelve year old self (who shut himself away for days on end with the curtrains drawn playing Elite on a Sinclair Spectrum 128k +2) had this, I may never have completed school.

Sounds like a great feature, hope it works smoothly and naturally!

Re: Elite: Dangerous will support Oculus Rift

#5
Virtual Reality headsets have had a long history of not being as successful as they should have been. Anyone remember Virtuality, as in the company?

http://en.wikipedia.org/wiki/Virtuality_(gaming)

Their products were amazing for the time but they just did not catch on. I never understood why. (However, I did subsequently learn that their games were not actually stereo vision!) It is a bit like 3D - amazing cinema experiences but the TV sets and cameras just did not find buyers. Actually VRML is in the same category - excellent 3D but with nobody able to see the point of it, develop content for it or share the vision of what it is all about.

Although the original Virtuality products were headline grabbing, they did not generate any demand for the 3D headset market that did exist after they came out. In the early 1990's there were several brands of affordable VR headsets that were at a good technology level for the time (when TV's still had CRTs LCD displays were impressive). I thought everyone would want these things, not just gamers but normal 'soccer moms' (one brand of headset could work like a heads up display so you could do things like the washing up whilst still watching TV).

Based on previous history I expect this new fangled headset to fail. I hope it does not, however, I don't believe that wonder technology or having exceptional games is going to crack the nut this time round. A new killer application is needed.

Re: Elite: Dangerous will support Oculus Rift

#6

Virtual Reality headsets have had a long history of not being as successful as they should have been. Anyone remember Virtuality, as in the company? http://en.wikipedia.org/wiki/Virtuality_(gaming) Their products were amazing for the time but they just did not catch on. I never understood why. (However, I did subsequently learn that their games were not actually stereo vision!) It is a bit like 3D - amazing cinema ex…

Early mode VR had significant problems with motion sickness.

The technology just was not good enough, even if it was good for the time.

Re: Elite: Dangerous will support Oculus Rift

#7

Virtual Reality headsets have had a long history of not being as successful as they should have been. Anyone remember Virtuality, as in the company? http://en.wikipedia.org/wiki/Virtuality_(gaming) Their products were amazing for the time but they just did not catch on. I never understood why. (However, I did subsequently learn that their games were not actually stereo vision!) It is a bit like 3D - amazing cinema ex…

You've obviously not tried an oculus rift. If you had you would not have typed that - I 100% guarantee it.

Re: Elite: Dangerous will support Oculus Rift

#8
I'm _deeply_ excited about Elite: Dangerous - it's pretty much the only videogame I think that could these days, thanks to how it opened my eyes and captured my imagination as a youngster.

The idea of OR on top is brilliant, too - seems like a great fit for a cockpit-based game.

Question: only the OR dev kits appear to be available at the moment. Is there a public roadmap for a consumer version?

Re: Elite: Dangerous will support Oculus Rift

#9

Virtual Reality headsets have had a long history of not being as successful as they should have been. Anyone remember Virtuality, as in the company? http://en.wikipedia.org/wiki/Virtuality_(gaming) Their products were amazing for the time but they just did not catch on. I never understood why. (However, I did subsequently learn that their games were not actually stereo vision!) It is a bit like 3D - amazing cinema ex…

So you're commenting on something (Oculus) you clearly have no knowledge of.

Re: Elite: Dangerous will support Oculus Rift

#10

I'm _deeply_ excited about Elite: Dangerous - it's pretty much the only videogame I think that could these days, thanks to how it opened my eyes and captured my imagination as a youngster. The idea of OR on top is brilliant, too - seems like a great fit for a cockpit-based game. Question: only the OR dev kits appear to be available at the moment. Is there a public roadmap for a consumer version?

Might want to temper that nostalgia-driven enthusiasm a bit. The path you're on leads only to disappointment and regret.

To answer your question, not yet. I would expect to hear something later this year on the time frame for the consumer version, which I'm also waiting for. Not only for this game, but also to plug into a raspberry pi for a project. Just waiting for that 1080 display.

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