Earlier quoted context omitted.
>- seems to be based on 2000-era technology Could you elaborate?
I guess he meant that until the latest goal, it's a fixed rendering pipeline gpu. ps: instead of parallel compute units for vertex/pixel shader. ps2: I'd like to see an open hardware RISC movement for GPU. I wish for a 'simple' parallel array of visual oriented floating point primitives, very small and regular, but very open so that people can write compilers and drivers with ease. As opposed to very potent but obscu…
The Raspberry Pi GPU is actually very powerful, but not in ways that help you with CSS/DOM; I don't think there's much work been done to accelerate layout in 3D accelerators other than at the very basic level of glyph rendering and image uncompression.