Open-Source Graphics Processor
11–20 of 78 posts
Re: Open-Source Graphics Processor
#12Is there a reason why the demo video looks like the cutting edge in 1993? Maybe I'm missing something...
Re: Open-Source Graphics Processor
#13I think most people will go, great where can i buy the card... oh. The rewards are just the source code. I don't see how this can reach the first goal.
I agree that endusers won't be too happy with this projects, but companies might be, if they need a (not too powerful) video core.
If you look at the various tiers of this kickstarter you can see you'll have to go up to 600k$ to fund a proper ARM SoC 3D IP with AXI support. And since it's a kickstarter you have absolutely no way of knowing what the end product will look like.
I can't imagine any company betting that much money for RTL code with absolutely no warranty about what the end result will look like and if it's going to even fit in your SoC.
And the code being open source is actually not an advantage since it means all other constructors can then integrate the same GPU in their designs for free.
If it gets funded and it ends up working correctly I'm sure many companies will be interested to try and use it in their designs but I really doubt they'd fund it.
Re: Open-Source Graphics Processor
#14I think most people will go, great where can i buy the card... oh. The rewards are just the source code. I don't see how this can reach the first goal.
Re: Open-Source Graphics Processor
#15Re: Open-Source Graphics Processor
#16I can't believe they have never seen a smartphone recently, so they know what cheapo hardware is capable of pushing nowadays. Yet this exists.
So what is it that is exiting here but fly high over my head ?
Re: Open-Source Graphics Processor
#17Re: Open-Source Graphics Processor
#18Re: Open-Source Graphics Processor
#19I think most people will go, great where can i buy the card... oh. The rewards are just the source code. I don't see how this can reach the first goal.
Yes, this is not going to work without a card as a reward.
The only way they could do that is if they knew they could market their GPU to a broader audience and sell many units. The problem is I don't see who could be interested in buying a low-perf stand-alone PCI GPU which may very well end up costing more than a TegraII due to the small number of units.
Re: Open-Source Graphics Processor
#20Interesting idea - rather than supporting OpenGL and Direct3D, I'd like to see a card that abandons them in favor of a better thought-out API (i.e. general purpose calculation on arbitrarily-sized buffers with arbitrary dimensions and an arbitrary amount of "channels" (or vector/matrix components)). Regardless, I backed it.