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Visualizing World Birth and Death Rates

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Re: Visualizing World Birth and Death Rates

#3
Cool! I was actually planning on doing the exact same thing this week, but you beat me to it. I just wrapped up a visualization of github activity -- (http://github-wargames.com), and thought that doing a visualization of simulated worldwide births/deaths would be a cool little project to try next.

D3's mapping support is amazing and makes these types of projects stunningly straightforward (combined with the open map data that is out there).

Re: Visualizing World Birth and Death Rates

#7
@ahassan - good catch. The geometry data file had them together I guess and I need to go through and split that up.

@arscan - that is really cool. I'd say go for making your own. There were already world meters out there before I decided to make this one. It's a great way to learn all sorts of stuff, imo.

@tectonic - I know what you mean about just a few minutes is all you need to kind of get a feel for things. thx

@a3n - fyi - you can hover on a specific country to see what's going on there

Re: Visualizing World Birth and Death Rates

#8
Nice. Is muddy Red/Green the best choice of dot colours for a colour blind person? I'm not colour blind myself, so I can't tell, but I know people that are, and small areas of low saturation red/green are exactly the things that cause trouble for them. (Line graphs with red and green lines against a light background are also another classic.)

Re: Visualizing World Birth and Death Rates

#9
post #6

French Guiana (in South America) is labelled France on this map...

Isn't French Guiana an overseas department of France?

http://travel.state.gov/travel/cis_pa_tw/cis/cis_1117.html

National statistics for that territory would be collected by the national government of France.

Re: Visualizing World Birth and Death Rates

#10
@femto - that's a good point. That occurred to me, but for the moment I decided to stick with the red/green that was already used for the previous visualization. Well sort of, as I actually use d3.rgb.darker on the actual colors because I wasn't satisfied with the original ones, as they looked too light. Even for red/green, I think there's a lot of room for improvement here to make them stand out more.

I'm not sure off the top of my head what would be best for the rg replacement. Maybe some subtle shape differences, etc.

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