Great effort but I really don't want this. I've lived without Flash for a year now and all is good. We just need to break the crack addiction!
HTML5 Flash Player (Shumway) lands in Mozilla
21–30 of 181 posts
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#22Great effort but I really don't want this. I've lived without Flash for a year now and all is good. We just need to break the crack addiction!
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#23Great effort but I really don't want this. I've lived without Flash for a year now and all is good. We just need to break the crack addiction!
There's no real conceptual difference between a element, a element, a WebGL experience, a NaCl app or a Flash on your webpage. They're all somewhat non-semantic, hard to search, rich media black boxes. So what's your particular beef with Flash, especially when rendered via HTML5? Or do you just hate all tools that enable creativity beyond a plain text website equally? Or did you just drink the Flash-should-die KoolAi…
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#24Great effort but I really don't want this. I've lived without Flash for a year now and all is good. We just need to break the crack addiction!
The other problem is autoplaying audio and video, which is annoying in the extreme. So I hope there will remain a click-to-activate option for this.
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#25Great effort but I really don't want this. I've lived without Flash for a year now and all is good. We just need to break the crack addiction!
There's no real conceptual difference between a element, a element, a WebGL experience, a NaCl app or a Flash on your webpage. They're all somewhat non-semantic, hard to search, rich media black boxes. So what's your particular beef with Flash, especially when rendered via HTML5? Or do you just hate all tools that enable creativity beyond a plain text website equally? Or did you just drink the Flash-should-die KoolAi…
You misunderstand.
My beef is with NaCl, objects, Applets and ActiveX etc as well, mainly because they run outside of the browser's engine, sandbox, security model and conceptual model. you also have to ship them externally to the browser.
Canvas, video, webgl fine.
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#26Nothing beats the ease with which the regular flash player can be blocked, and then occasionally loaded by mouse click as it works with flash block and the like. The danger of it becoming an extension is that it's now more difficult to have that block/override workflow. And there's always the dreadful prospect of people embedding it directly into their site, potentially leading to a new wave of blanket JavaScript blo…
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#27Re: HTML5 Flash Player (Shumway) lands in Mozilla
#28Why is this called a HTML5 Flash player? What is HTML5 about it?
Re: HTML5 Flash Player (Shumway) lands in Mozilla
#29Earlier quoted context omitted.
There's no real conceptual difference between a element, a element, a WebGL experience, a NaCl app or a Flash on your webpage. They're all somewhat non-semantic, hard to search, rich media black boxes. So what's your particular beef with Flash, especially when rendered via HTML5? Or do you just hate all tools that enable creativity beyond a plain text website equally? Or did you just drink the Flash-should-die KoolAi…
Yes there is. You misunderstand. My beef is with NaCl, objects, Applets and ActiveX etc as well, mainly because they run outside of the browser's engine, sandbox, security model and conceptual model. you also have to ship them externally to the browser. Canvas, video, webgl fine.
"Shumway is an HTML5 technology experiment that explores
building a faithful and efficient renderer for the SWF file
format without native code assistance."
By your criteria, you should be fine with this.Re: HTML5 Flash Player (Shumway) lands in Mozilla
#30Great effort but I really don't want this. I've lived without Flash for a year now and all is good. We just need to break the crack addiction!
There's no real conceptual difference between a element, a element, a WebGL experience, a NaCl app or a Flash on your webpage. They're all somewhat non-semantic, hard to search, rich media black boxes. So what's your particular beef with Flash, especially when rendered via HTML5? Or do you just hate all tools that enable creativity beyond a plain text website equally? Or did you just drink the Flash-should-die KoolAi…