Earlier quoted context omitted.
The Casino , not the gambler, counts on a constant stream of money coming in with the occasional large chunk of money going out. Insurance companies operate the same.
What you're both describing is socialism, insurance is opt-in socialism, pure and simple.
The Best Part of Grand Theft Auto V is the Stock-Trading Platform
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Re: The Best Part of Grand Theft Auto V is the Stock-Trading Platform
#72Re: The Best Part of Grand Theft Auto V is the Stock-Trading Platform
#73Earlier quoted context omitted.
Insurance is accepting a small but certain loss to prevent a large and unlikely loss . Gambling is accepting a small but certain loss in the hopes of getting a large and unlikely gain . They're related but opposite concepts.
The Casino , not the gambler, counts on a constant stream of money coming in with the occasional large chunk of money going out. Insurance companies operate the same.
Re: The Best Part of Grand Theft Auto V is the Stock-Trading Platform
#74Earlier quoted context omitted.
The math still holds if you assume buying back after the drop. Think of it this way - in both cases you're selling today, and buying later. The only difference is the "hold the whole market first" strategy requires more capital. (There are market technical differences too, but for short time periods these aren't as significant)
The only difference is the "hold the whole market first" strategy requires more capital. That's not the only difference. It's not even the biggest difference. The major difference is that in your scenario you have a big unhedged exposure to the market (your p&l depends on the performance of A,B,C) and in the case of just shorting D you don't (doesn't matter what happens to A,B,C). That's a pretty big difference.
Re: The Best Part of Grand Theft Auto V is the Stock-Trading Platform
#75Earlier quoted context omitted.
The Casino , not the gambler, counts on a constant stream of money coming in with the occasional large chunk of money going out. Insurance companies operate the same.
Constant stream of money coming in with the occasional large chunk of money going out? Your description applies to almost every business on the planet.
If casinos find themselves paying out too often, they change the size of those payouts with respect to how much it costs to play, until they are back in the black. If insurance companies find themselves paying out too much, they raise their premiums. Same basic concept, the only thing that is different is the motivation of the customers.
Re: The Best Part of Grand Theft Auto V is the Stock-Trading Platform
#76If anyone here wants to play a game about building a business, that includes a better stock market simulation, Capitalism Plus [1] and its sequel [2] are really good. [1] http://www.gog.com/game/capitalism_plus [2] http://www.gog.com/game/capitalism_2
It's a combination of updates to make the game work on modern systems/resolutions and a bevy of new features/usability improvements.
Re: The Best Part of Grand Theft Auto V is the Stock-Trading Platform
#77Re: The Best Part of Grand Theft Auto V is the Stock-Trading Platform
#78World of Warcraft's Auction House is similarly interesting. It can get really complicated trying to corner the market on different goods, although it's less integral to gameplay over all. It's more like an embedded minigame at times. One thing I learned in that game is that while one can make a lot of money being the middle man, the real value is from labor (as far as WoW is concerned) -- but grinding for materials c…
1) Buy bulk of item X.
2) Divide item X into single units and post on AH with a markup in the price.
People would then buy it because they would need only 1 or 2 of X instead of 10. It only worked for some items and under the right market conditions, but when it worked, it was a simple way to make money. From this I learned some important lessons:
1) Convenience == profit. This is the basis of a lot of business and industry. Why do people use and pay netflix instead of downloading shows? Convenience. Why do supermarkets exist? Convenience. And this is just a specific form of a more general rule, time == money. If you can save people time (convenience) then they will pay you for that service.
2) It made me appreciate and respect more how difficult this must be in the real world. In the WoW AH, I don't have to worry about things decaying or transportation or other things. But the supermarket down the street with shelves full of food? How do they know how much to buy in bulk and sell in units before the food expires? What do they do if they're wrong? I realized that just managing the inventory at a store could be an interesting computer problem. Models, simulations, even some AI could be used to try to figure out the best decisions. And companies already do this and those that do it well have a massive competitive advantage.
Re: The Best Part of Grand Theft Auto V is the Stock-Trading Platform
#79Incidentally, there are already a multitude of subreddits which have formed for the express purpose of manipulating the public markets. This is a really interesting interaction, though it's somewhat skewed by the fact that a player can simply revert to a saved game if the stock they've purchased tanks.
Do you have a list of a few of the larger ones? I usually glance through /r/grandtheftautov every day or so but this is the first i've heard of subreddits organized for manipulation.
Re: The Best Part of Grand Theft Auto V is the Stock-Trading Platform
#80World of Warcraft's Auction House is similarly interesting. It can get really complicated trying to corner the market on different goods, although it's less integral to gameplay over all. It's more like an embedded minigame at times. One thing I learned in that game is that while one can make a lot of money being the middle man, the real value is from labor (as far as WoW is concerned) -- but grinding for materials c…
I remember a simple tactic that I used in the WoW AH to make some money: 1) Buy bulk of item X. 2) Divide item X into single units and post on AH with a markup in the price. People would then buy it because they would need only 1 or 2 of X instead of 10. It only worked for some items and under the right market conditions, but when it worked, it was a simple way to make money. From this I learned some important lesson…
It got pretty instinctual after a while -- Holiday? Better get the baking materials ready! Martha Stewart mention something on her show? Better have 10x available the next day! -- Those scanner guns you see clerks wandering around with from time to time have all that data (well, not the Martha stuff) right there at our finger tips. It even alerted you if something was well out of the norm.