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Steam Controller

store.steampowered.com

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Re: Steam Controller

#341
post #18

I've played some FPS games with a trackpad for lack of having a mouse available, and on a larger, higher precision one (e.g., Macbook size) it was not a bad experience at all. You can move a finger a lot faster than a whole arm. Reflex high-res motion at the pro Counter-Strike level isn't likely, but for the casual gamer, trackpad FPS control absolutely seemed plausible. So I believe this kind of input will work for…

Try as I might, I can't get used to moving around with my keyboard. While I might be slightly more accurate at aiming with my mouse, actually moving around with a controller is considerably better for me. To each their own.

I understand the moving thing, though I got used to it really well - but the accuracy of my mouse is so much better that it makes the difference between getting killed and dominating.

Re: Steam Controller

#342
post #312

Earlier quoted context omitted.

This has been my biggest frustration with Macs. I've never been able to get used to the weird mouse acceleration curve. Using a non-Apple mouse usually makes things a little better, but it's still just not right. I even tried installing a 3rd party tool once to fix the issue, but it didn't help much.

Was it SmoothMouse[0]? We likely have different needs but I've been pretty satisfied since installing it, especially for my trackball. [0]: http://smoothmouse.com/

wow, that really improved the feel of the mouse in OSX for me, thanks alot!

Re: Steam Controller

#344
I'm impressed by how much creative innovation they've put into the design!

The button-mounted display strikes me as particularly interesting as I'm not familiar with any mainstream device which has ever had one of those.

Trackpads, button-mounted touch-enabled displays, high fidelity haptic feedback, symmetrical control layout...all I can say is awesome.

It will be interesting to see what people think about the trackpads for sure.

Re: Steam Controller

#345
post #246

Earlier quoted context omitted.

Pretty good solution actually as well. Older ThinkPad keyboards have back and forward keys next to the arrows as well.

I have a T61 thinkpad, and love it. I use Linux on it solely. I have compiz bound to those forward and back arrows as cube_rotate_left and right. And I also run 8 desktops. Makes my world so much simpler in terms of organization of programs and flow.

Nice idea. So going to do that on my spare T61 later :)

Re: Steam Controller

#346
post #19
post #6

Earlier quoted context omitted.

Laptops all moved from nipples to trackpads a long time ago, surely if analog sticks could provide higher resolution then that wouldn't have happened, or there would have been a move back?

Not all . Lenovo still provides eraser nub-style pointers on many models. I personally find them to be more accurate at high speeds than a touchpad. I actually have no idea how people can use touchpads. You need a huge one to be able to go corner-to-corner in one swipe and still have reasonable accuracy.

> Not all. Lenovo still provides eraser nub-style pointers on many models. I personally find them to be more accurate at high speeds than a touchpad.

I use the nub on my thinkpad, but only because Lenovo's touchpads are truly woeful.

Re: Steam Controller

#347
"...gamers, who are used to the input associated with PCs, will appreciate that the Steam Controller’s resolution approaches that of a desktop mouse."

Initially, I scoffed at this design ("Of course it's not as good as a mouse for FPS games!), but then I thought about it. Traditional gamepads aren't just a little bit worse than mice for FPS's. They're utter shit. You have to completely rebalance a FPS for gamepad users because they're so clumsy compared to a mouse&keyboard user. Still, gamepads are ergonomically fantastic for what they're designed for. Sitting on a couch, surrounded by buddies, they can't be beat for comfort and compactness.

Trackpads are a lot better than gamepads for precision control, but they're still inferior to mice. This is no surprise. A mouse is centered around a single (okay, sometimes two) point(s) of laser-powered high-precision optical sensing. A trackpad is a giant array of sensors that are trying to approximate your intent from where the center of a mushy blob of flesh is mashed up against it applying pressure. Multi-touch gesture commands can help compensate for this in many applications, but a FPS really demands a single, focused, high-quality stream of user input, and the mouse is still god, emperor, and king when it comes to that!

This steam controller is intermediate between a joystick and a mouse, and Valve is being honest about it. It's not going to be as precise as a mouse, but it promises to be better than a joystick. Yeah, that sounds wishy-washy, but only until you consider just how long the joystick has been with us. We're talking about a method of input that hearkens back to the first automobiles ever built. It's a big honking lever for applying force to a mechanical steering apparatus! The joystick was not birthed out of the need for precision input, but rather, out of the necessity to amplify human strength. This controller, albeit an obvious evolution once you've seen it, is genius. If Valve succeeds in delivering it, all existing gamepads will be rendered obsolete. I don't know if the steambox will succeed because of this, but I know I'd rather use one of these than the XBox360 controller I (very) occasionally dust off to play console titles that have been (incompetently) ported to the PC!

Even if the steambox is an utter failure, I think this controller will be a runaway success. I know Gabe has a huge grudge against Microsoft over their app store, but both MS and Valve could benefit if steambox controller support was baked into the Xbox One. Ditto for Sony and the PS4. This controller could change the course of the console wars.

Re: Steam Controller

#348
post #334

Earlier quoted context omitted.

Heh, have you tried playing an FPS on a mac, with its awful mouse acceleration?

Maybe this can help for games that don't bother to adjust/disable acceleration: defaults write .GlobalPreferences com.apple.mouse.scaling -1 defaults write .GlobalPreferences com.apple.trackpad.scaling -1 I could care less about programmable buttons, but my RAT5 required a kext installed along with the companion software to work properly (hover bugs and whatnot), and it does not seem to have any acceleration, even ou…

[deleted]

Re: Steam Controller

#349
post #347

"...gamers, who are used to the input associated with PCs, will appreciate that the Steam Controller’s resolution approaches that of a desktop mouse." Initially, I scoffed at this design ("Of course it's not as good as a mouse for FPS games!), but then I thought about it. Traditional gamepads aren't just a little bit worse than mice for FPS's. They're utter shit . You have to completely rebalance a FPS for gamepad us…

I don't understand the FPS debate. Do you know what's better for racing games?

http://i.imgur.com/HYOmoQl.jpg - Racing Wheel and Pedals

Flying games?

http://i.imgur.com/ejf4hPf.jpg - Joysticks

Fighting games?

http://i.imgur.com/2lrevkG.jpg - Arcade Sticks

There's one device that works best for every single game genre, and mouse and keyboard is that device for FPS games. Why do people expect one device to match the functionality of all of the above inputs. They're vastly different experiences, it's simply not going to happen. Controllers work great for action games, platformers, and overall, they're the best well rounded device. They're not designed to compete with the above controllers, they're a general input device, so they're not going to be as efficient as something built for a specific task.

If you're a hardcore FPS gamer, bring your mouse and keyboard into the living room, or play at your desk. This is no different than someone buying a wheel if they're into racing simulators.

I think Valve is achieving an even more well rounded device. By the sounds of things, it'll improve the FPS and RTS experience on a controller. It'll most likely make sacrifices to achieve that goal. For example, fighting games might work better on a more traditional controller. However, the Steam library has a much higher number of FPS and RTS games, so that trade off makes sense.

Re: Steam Controller

#350
post #347

"...gamers, who are used to the input associated with PCs, will appreciate that the Steam Controller’s resolution approaches that of a desktop mouse." Initially, I scoffed at this design ("Of course it's not as good as a mouse for FPS games!), but then I thought about it. Traditional gamepads aren't just a little bit worse than mice for FPS's. They're utter shit . You have to completely rebalance a FPS for gamepad us…

I don't understand the FPS debate. Do you know what's better for racing games? http://i.imgur.com/HYOmoQl.jpg - Racing Wheel and Pedals Flying games? http://i.imgur.com/ejf4hPf.jpg - Joysticks Fighting games? http://i.imgur.com/2lrevkG.jpg - Arcade Sticks There's one device that works best for every single game genre, and mouse and keyboard is that device for FPS games. Why do people expect one device to match the fu…

You forgot sword-play games, which could really benefit from a controller that hasn't hit market yet (see Clang and STEM).

All of these game genres exist on consoles, and all of them are most typically played with a game-pad. While specialist devices exist for most genres of games, the gamepad is the default generalist that plays them all. The steam controller promises to be a better generalist. Don't underestimate that.

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