Earlier quoted context omitted.
Civilization is a turn based strategy game. The "RT" (real-time) part is what really makes gamepads unsuitable for RTS. I play Starcraft 2 and I can't imagine how you could possibly select individual units and pull them back when they are taking damage. Show me someone doing blink stalker micro with a gamepad and I will eat my words.
>I play Starcraft 2 and I can't imagine how you could possibly select individual units and pull them back when they are taking damage You're not really arguing whether the Steam controller is bad -- you're simply saying any gamepad would be bad for Starcraft/RTS. This is likely never going to change -- unless an RTS is designed from the early stages of development to be usable on gamepads, no gamepad will ever be acc…
Steam Controller
321–330 of 370 posts
Re: Steam Controller
#322Earlier quoted context omitted.
I would say I am optimistic as well because, having been a dedicated "Big Picture" user for the past few months, it is clear Valve has put a lot of thought into this transition. However, what bothered me about the controller is that it doesn't seem to actually be that different. I don't see how this markedly improves over current controllers and their integration. The key genres for which the current controllers don'…
It sounds to me like you would be able to use the trackpad regions as either "joysticks" or "trackpads" which means for an RTS game you would be no worse off than using a trackpad over a mouse. Other games might be better using them as joysticks where the input re-centers if you lift up from the control surface. Seems like a pretty big improvement over traditional controllers without any significant downsides.
Re: Steam Controller
#323Earlier quoted context omitted.
It sounds to me like you would be able to use the trackpad regions as either "joysticks" or "trackpads" which means for an RTS game you would be no worse off than using a trackpad over a mouse. Other games might be better using them as joysticks where the input re-centers if you lift up from the control surface. Seems like a pretty big improvement over traditional controllers without any significant downsides.
> which means for an RTS game you would be no worse off than using a trackpad over a mouse. Just about anyone who plays RTSs would agree that trackpads are completely unacceptable for input. For a game like SC2, you might as well not even play, because you would be lose so badly at against anyone at a similar skill level.
Re: Steam Controller
#324Are those buttons on the back of the controller? I'd be ecstatic if that's the case. I've always suspected that having buttons on the back would allow for a more natural grip than shunting buttons onto the shoulders. It may have made sense for the SNES' flat bone controller, but not in the age of controllers with thick, ergonomic palm grips.
I generally like more buttons instead of all these other things consoles use, you can easly have four buttons on the back, maybe more. The PS always used to have two shulder buttons, witch I did not like because you either had to us your index finger for both. I imagen something where they are just in the back where my fingers naturally would be.
Re: Steam Controller
#325Earlier quoted context omitted.
Speaking on innovation, the Xbox 360 came out with a brand new controller, but the Xbox One has practically the same controller? It's like they didn't take any time to re-evaluate the controller with the new console. For that matter, the PS4 controller is the same except with a small touchpad in the middle.
"the Xbox 360 came out with a brand new controller, but the Xbox One has practically the same controller" Calling the 360 controller "brand new" is a big stretch. It wasn't that much more different from the old Xbox Controller S than the Xbox One controller is from the 360's. In terms of technology the One controller with trigger-specific haptic is actually a bigger change than the Controller S->360 which was pretty…
They have done nothing revolutionary of course but nice stady evolution.
There first controller was complet BS of course but after that it was pretty good, better then sony in my mind.
Re: Steam Controller
#326Earlier quoted context omitted.
i'd bet some dollars on dota 2 and tf2 working at near-mouse+keyboard efficiency - those are their main money printing machines right now (...besides the cut sales) and they can't afford to segment their player base by controller, so they must have something in store.
DotA was the main title I was thinking about. If they can make DotA playable with this then I think they are on to something special. DotA is intimidating enough using K+M, if they break down the hotkey barrier with an intuitive controller, they stand to gain a lot.
The only games that are even harder are very fast RTS like Star Craft 2.
I cant imagen that it will work well, but Im open to beeing suprised.
Re: Steam Controller
#327Re: Steam Controller
#328Re: Steam Controller
#329Earlier quoted context omitted.
? > mouse. Do you really think that the mouse which was invented in the 60s (mother of all demos) is the pinnacle of technology regarding input? It is for now (I do agree with your premise for my own personal reasons) but such a bold expression seems a little, how should I put this, small minded. I feel this is an interesting direction to experiment on.
> Do you really think that the mouse which was invented in the 60s (mother of all demos) is the pinnacle of technology regarding input? The joystick was invented in 1908, but it is still in fighter jets today, isn't it? Who gives a shit how old it is?
What I was hinting at is that though the mouse is currently the best form of input for a lot of games (ANSI the reason why I don't have a console, I don't like gaming without a mouse), does that mean we should stop trying to find other forms of input device?
I didn't mean the age statement negatively, just to point out we've had this tech for a while, so maybe it's time to look for other ways to go, instead of 'building a faster horse'.
In 2060 who knows what will be the top form of input for gaming. It might be this controller, it could still be the mouse or it may be something we haven't even dreamt of yet.