"Steam gamers, who are used to the input associated with PCs, will appreciate that the Steam Controller's resolution approaches that of a desktop mouse." [...] "The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads." Wow. It sounds as though they have man…
How would one play something like Street Fighter with this controller, the button placement seems like it wouldn't allow for a good experience with fighters or even platformers.
Steam Controller
261–270 of 370 posts
Re: Steam Controller
#262I'm actually pretty optimistic about this. It's a big divergence from current couch input schemes, and the open nature of it might mean that it'll be improved for ergonomics and whatnot. It's got some interesting promise. Best of all, worst case, I can fall back to my trusty 360 controllers and use those without a hitch, so even if this is a disaster, it doesn't sink the platform (as can be the case with other platfo…
I'm trying to be optimistic about it. I like that they are going somewhere new with controllers. Already I can imagine those Y and B buttons not being easy/natural to get to. and of course not having at least one actual joystick is going to throw me off. (I game a lot with my Macbook Pro and I've gotten very very good with the mac trackpad, but I still like my WASD keys for the left hand). But again, all of these are…
The ergonomic buttons like the triggers and rear buttons are best for actions you need to perform while moving. There's six of those in total. Compare to WASD and a common 3-button mouse setup: the mouse buttons, shift/ctrl, and the easy-to-reach keys 1234EQZXCF. So yeah, you won't have as many quick-reach keys available to you. I would grade the keyboard keys as a bit harder to reach though because you have to take fingers off movement to hit them.
Re: Steam Controller
#263Earlier quoted context omitted.
Fair enough. I suppose my "complaint" is that they could do a better job of bridging the gap, but perhaps I am wrong. You do make a good point that the mouse+kb may be too cumbersome for some (most?) consoler switchers. I do wish that I could see what sort of solution Valve could come up with if forced to keep the primary mouse+kb, though. Some sort of streamlined solution which you partly imagine in your post.
A few friends and I once had imagined a keyboard with an attached mousepad and a mouse that was magnetically (or otherwise) attached to the pad, that prevented from falling off, so that you could rest it on your lap while sitting on the couch. I always wondered if something like that would be possible.. So you'd have all your precision mouse movement without the akward balancing of loose things while sitting on the c…
hoverfield: http://www.correlatedmagnetics.com/products/hoverfield-non-c...
Re: Steam Controller
#264Earlier quoted context omitted.
I don't see how my right thumb could be as precise as moving the mouse, which I do with all 5 of my fingers (for tiny movements) or from my shoulder (for larger movements). If thumb touchpads were good for FPS games, how come nobody is playing them with their thumb on their laptop's touchpad? Maybe I'm just old, but I don't see myself ever being able to use this.
Long time users of trackball mice will disagree with you http://mobile.logitech.com/en-us/mice-pointers/trackballs
Re: Steam Controller
#265Re: Steam Controller
#266I got to hold one of these a few months ago. It's solid. The ergonomics are there. The same designer[1] was previously at {one of the other three very large gaming console manufacturers} and knows a thing or two about controllers. My understanding is it will be significantly more accurate than traditional joysticks and competitive with a mouse (with a mouse you have a single 'large' plane of motion, with this, you ha…
I don't see how my right thumb could be as precise as moving the mouse, which I do with all 5 of my fingers (for tiny movements) or from my shoulder (for larger movements). If thumb touchpads were good for FPS games, how come nobody is playing them with their thumb on their laptop's touchpad? Maybe I'm just old, but I don't see myself ever being able to use this.
When you read into the details of these two pads they're developing, it sounds extremely exciting.
Some of the highest resolution and performant sensors ever put into a controller.
When combined with the supposed "configuration utility" whereby we have hopefully powerful control to map and bind to will, I can see this being a big win.
I like my 360 controller for PC gaming for many reasons: pain from mouse/kbb overuse being one, comfort when sitting and playing for another, and the simple fact that many games are made for controller and ported to kbb/mouse as well.
So you talk about an ergonomic, high quality, extremely performant, Linux native, configurable, built-for-PC controller?
Color me very interested.
Re: Steam Controller
#267Earlier quoted context omitted.
That is not true, it's designed for you to be able to modify the controls.
Just because you can modify the controls doesn't mean it's a good controller for all use cases. For example, it would be very difficult to do an ultra move in Street Fighter IV on one of these pads -- i.e., quarter-circle-forward x 2 (LP + MP + HP). A standard d-pad with tactile buttons is much more precise.
Re: Steam Controller
#268Earlier quoted context omitted.
Are you suggesting that most hardcore console gamers use a keyboard and mouse? I don't think that's true... Edit: Rereading your comment, I guess you might mean PC gamers who are sitting on their couches. I don't think that's the market this is after; it's trying to get console gamers onto Steam by providing them a cool new product that will work well with the games they have. This makes that a much smaller shift for…
Any game with a PC version that is vetted as a competitive esport will find its pc version, with superior and portable control interfaces, to be the choice for competition. See: CoD, Battlefield, Quake, etc. All prefer exact aiming with a mouse over fudging analog input sticks with aim assist. By your wording, no, console gamers don't use keyboards / mice, because the games they play on consoles are not compatible wi…
Much more important is the platform market share for hardcore games, like CoD and Battlefield. It simply isn't true that people prefer the PC version [1], despite the inferior controls. CoD sells vastly more copies for console than for PC [2]. It's not even close.
If Valve wants to break into that market and compete with Xbox and PS, it needs a controller.
[1] Though I do, and it sounds like you do too.
[2] http://www.gamasutra.com/view/news/31995/Exclusive_Black_Ops... (I recognize this doesn't include Steam sales, but the point still stands)
Re: Steam Controller
#269I got to hold one of these a few months ago. It's solid. The ergonomics are there. The same designer[1] was previously at {one of the other three very large gaming console manufacturers} and knows a thing or two about controllers. My understanding is it will be significantly more accurate than traditional joysticks and competitive with a mouse (with a mouse you have a single 'large' plane of motion, with this, you ha…
I don't see how my right thumb could be as precise as moving the mouse, which I do with all 5 of my fingers (for tiny movements) or from my shoulder (for larger movements). If thumb touchpads were good for FPS games, how come nobody is playing them with their thumb on their laptop's touchpad? Maybe I'm just old, but I don't see myself ever being able to use this.
The positioning on the Steampad helps, too. Imagine a D-pad or thumbstick built into your laptop in the place where a trackpad normally goes. That's what laptop trackpads are like.
Re: Steam Controller
#270Earlier quoted context omitted.
> For Valve to bring PC gaming to your TV/Couch, they really needed to nail the interface. I don't understand the problem with traditional mouse+kb for couch gaming. I've been using it for years and haven't encountered any drawbacks (using wireless mouse+kb combo). Am able to play online FPS and RTS, both of which require extreme precision and extreme low latency, at very high levels. You use a solid mousemat, place…
Are you suggesting that most hardcore console gamers use a keyboard and mouse? I don't think that's true... Edit: Rereading your comment, I guess you might mean PC gamers who are sitting on their couches. I don't think that's the market this is after; it's trying to get console gamers onto Steam by providing them a cool new product that will work well with the games they have. This makes that a much smaller shift for…
Console will always be at disadvantage to the PC in this genre due to its low frame rate (usually 121+ fps is considered slandered for the genre in order to make use of a 120hz refresh rate). Consoles currently output about 20 - 30 fps, not really acceptable for competitive play in a FPS.