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Steam Controller

store.steampowered.com

211–220 of 370 posts

Re: Steam Controller

#211

I got to hold one of these a few months ago. It's solid. The ergonomics are there. The same designer[1] was previously at {one of the other three very large gaming console manufacturers} and knows a thing or two about controllers. My understanding is it will be significantly more accurate than traditional joysticks and competitive with a mouse (with a mouse you have a single 'large' plane of motion, with this, you ha…

> For Valve to bring PC gaming to your TV/Couch, they really needed to nail the interface. I don't understand the problem with traditional mouse+kb for couch gaming. I've been using it for years and haven't encountered any drawbacks (using wireless mouse+kb combo). Am able to play online FPS and RTS, both of which require extreme precision and extreme low latency, at very high levels. You use a solid mousemat, place…

They explicitly aren't trying to replace the mouse and keyboard. they're just trying to make an option available for people who want a controller. if you like a mouse and keyboard, good for you, keep using it. from the product page FAQ:

"I’m a happy Steam customer happily using my happy mouse and keyboard. I don’t want a controller? You can’t make a sentence into a question by just putting a question-mark at the end. But we’re happy you’re happy, and by all means keep using whatever input method makes sense for you. Rest assured, we won’t abandon you. We love mice and keyboards, too."

Re: Steam Controller

#212

Earlier quoted context omitted.

I think the reason that using mouse is more precise is not because of its shape, but because we use at least all of our palm to use it while with controllers you only have one thumb to connect the stick with your body.

I use Apple trackpad since they launched it and is more precise than anything I had used before(lots of mouses). Like the first expensive optical mouses, trackpads will get more and more resolution and get cheaper and cheaper.

That's nice. To you play competitive FPS on it?

Re: Steam Controller

#213
post #21

Interesting. Game controllers are a fascinating user experience design challenge. While Playstation and Xbox controllers are fairly well-polished functional workhorses, I appreciate companies (like Nintendo and, now, Valve) pushing the envelope. More than even the games (which, I suspect, will also mostly be available on other consoles or PCs), this intrigues me enough to want to get a Steam Machine. (Still, though -…

They may be pushing for people to casually refer to it as "steam", allowing for tighter integration with the money maker.

Re: Steam Controller

#214
post #167
post #140

Earlier quoted context omitted.

You can trivially replicate joystick behavior with a touchpad - note how the controller has a raise "home" circle in the middle. This is almost certainly so that it can be used as a joystick, where the input is based on how far from center the thumb is, rather than the thumb's absolute position on the touchpad.

Albeit without any of the tactile value of the tension of an analog stick. [1] Nor an absolute, physically constrained, "max" position: where the stem of an analogue stick is pressed against the edge of its container. [2] A trackpad seems like it will very easily allow your thumb to drift from a position of sending maximally-distant-from-center input to not registering any input. That's going to be a huge usability p…

I'm guessing that that's what the outer circle is for, right? Your thumb feels the ridge, and that section of the pad is interpreted as maximal-distance input.

Re: Steam Controller

#215
post #195

Earlier quoted context omitted.

The first game they show a sreenshot of is Civilization. I'm sure RTS was one of the main genres they tested the controller with. From the announcement: > Even the older titles in the catalog and the ones which were not built with controller support. (We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those device…

Civilization is a turn based strategy game. The "RT" (real-time) part is what really makes gamepads unsuitable for RTS. I play Starcraft 2 and I can't imagine how you could possibly select individual units and pull them back when they are taking damage. Show me someone doing blink stalker micro with a gamepad and I will eat my words.

I imagine it'd take some practice getting used to, but if they implemented both pads affecting the same cursor at different ratios, i.e. one for broad movements and one for more precise control, I would think someone who got used to it could be even more precise that they could be with a mouse.

Re: Steam Controller

#216

Earlier quoted context omitted.

> For Valve to bring PC gaming to your TV/Couch, they really needed to nail the interface. I don't understand the problem with traditional mouse+kb for couch gaming. I've been using it for years and haven't encountered any drawbacks (using wireless mouse+kb combo). Am able to play online FPS and RTS, both of which require extreme precision and extreme low latency, at very high levels. You use a solid mousemat, place…

Are you suggesting that most hardcore console gamers use a keyboard and mouse? I don't think that's true... Edit: Rereading your comment, I guess you might mean PC gamers who are sitting on their couches. I don't think that's the market this is after; it's trying to get console gamers onto Steam by providing them a cool new product that will work well with the games they have. This makes that a much smaller shift for…

Any game with a PC version that is vetted as a competitive esport will find its pc version, with superior and portable control interfaces, to be the choice for competition.

See: CoD, Battlefield, Quake, etc. All prefer exact aiming with a mouse over fudging analog input sticks with aim assist.

By your wording, no, console gamers don't use keyboards / mice, because the games they play on consoles are not compatible with them, and are not designed to use them. Very few genres (fighting, brawlers) sometimes prefer controllers to keyboards, and when they do it is usually a personal choice, or the market has better alternatives to both (ie, fight sticks).

Re: Steam Controller

#217

Earlier quoted context omitted.

> For Valve to bring PC gaming to your TV/Couch, they really needed to nail the interface. I don't understand the problem with traditional mouse+kb for couch gaming. I've been using it for years and haven't encountered any drawbacks (using wireless mouse+kb combo). Am able to play online FPS and RTS, both of which require extreme precision and extreme low latency, at very high levels. You use a solid mousemat, place…

They explicitly aren't trying to replace the mouse and keyboard. they're just trying to make an option available for people who want a controller. if you like a mouse and keyboard, good for you, keep using it. from the product page FAQ: " I’m a happy Steam customer happily using my happy mouse and keyboard. I don’t want a controller? You can’t make a sentence into a question by just putting a question-mark at the end…

Again, why not find a solution which incorporates mouse+kb instead of avoiding it? Would console-ers really be too put off by an elegant solution?

And the problem here is not negligible. CoD series games will be miserable to play with a gamepad versus mouse+kb'ers, and those games would likely be quite popular on SteamBox.

Re: Steam Controller

#218

Earlier quoted context omitted.

Use an Apple trackpad and you'll never want to use the ThinkPad/Lenovo eraser nubs ever again.

I have, and I strongly prefer the TrackPoint--by a whole order of magnitude. I never have to keep my fingers off home row. I do use a tiling window manager and bindings like Vrome/Vimperator, so my use case is probably atypical. My mouse usage is limited to when I deem it absolutely necessary; I hate physical/mental context switching, and bringing my hand from keyboard to TrackPad/mouse/whatever is a huge context swi…

I have always felt that the TrackPoint (on a HP Elitebook here) is difficult to access from the right or left index because of its place between G and H.

I would use it so much more if it was between H and J.

How do you stretch your finger towards the middle of the keyboard with no issue? Stretching just to type a letter is fine for me (think Y, H or B), but staying on the TrackPoint is hard.

Re: Steam Controller

#219

Earlier quoted context omitted.

They explicitly aren't trying to replace the mouse and keyboard. they're just trying to make an option available for people who want a controller. if you like a mouse and keyboard, good for you, keep using it. from the product page FAQ: " I’m a happy Steam customer happily using my happy mouse and keyboard. I don’t want a controller? You can’t make a sentence into a question by just putting a question-mark at the end…

Again, why not find a solution which incorporates mouse+kb instead of avoiding it? Would console-ers really be too put off by an elegant solution? And the problem here is not negligible. CoD series games will be miserable to play with a gamepad versus mouse+kb'ers, and those games would likely be quite popular on SteamBox.

SteamOS should support a keyboard and mouse just fine if that's your bag. They aren't avoiding it.

Re: Steam Controller

#220

Earlier quoted context omitted.

They explicitly aren't trying to replace the mouse and keyboard. they're just trying to make an option available for people who want a controller. if you like a mouse and keyboard, good for you, keep using it. from the product page FAQ: " I’m a happy Steam customer happily using my happy mouse and keyboard. I don’t want a controller? You can’t make a sentence into a question by just putting a question-mark at the end…

Again, why not find a solution which incorporates mouse+kb instead of avoiding it? Would console-ers really be too put off by an elegant solution? And the problem here is not negligible. CoD series games will be miserable to play with a gamepad versus mouse+kb'ers, and those games would likely be quite popular on SteamBox.

"I don't understand the problem with traditional mouse+kb for couch gaming"

"why not find a solution which incorporates mouse+kb instead of avoiding it?"

It sounds like they feel the same way to do. Mouse + Keyboard is already viable across a very wide spectrum of games. They don't need "a solution which incorporates mouse+kb", because that already is a solution (as you note, there's no real problem there).

However, for those that want a controller experience, there's not a viable solution. Controllers work across a pretty narrow spectrum of games. That is the problem that they're trying to address.

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