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Steam Controller

store.steampowered.com

201–210 of 370 posts

Re: Steam Controller

#201
I have some RSI problems in my left hand that prevent me from holding down WASD for movement in games. For the most part now I just play controller-based games, but there's plenty of PC games that don't support (or don't work well with) controllers.

I had thought for a long time that it'd be nice to have a one-handed analog stick controller for my left hand, covered in buttons on the back, coupled with a mouse. It would actually give me finer control over movement than a keyboard, but with the aiming capability of a mouse.

This device isn't exactly that, but I'm really interested in this device to see how it helps with my RSI when gaming. I'm also curious as to how the haptic feedback will work. Maybe I should sign up for that beta after all!

Re: Steam Controller

#202
post #36

I'm skeptical that the trackpads will provide the same precision feel that a good analog stick can do, even with the haptics. But I'm not going to count it out. I'll reserve all judgement until I get to try it. And that's the only real sticking point for me on this announcement; everything else about this controller I love.

I think the challenge is Valve is trying to create one-size-fits-all inputs with those trackpads. They have to work as joysticks and pointing devices, since Valve sells both console games and PC games on their platform. As a PC gamer, I'm super-excited for this gamepad because it will beat the ever-loving-crap out of a joystick for games that depend on a pointing-device (strategy, RTS, no-aim-assist-FPS games). It mi…

>> I think the challenge is Valve is trying to create one-size-fits-all inputs with those trackpads.

The problem is that you can't.

There are just too many different type of gamers having different requirements. Given Valve's lineage, their core audience are the FPS/PC type gaming crowd who are used to keyboards and mice. And this controller makes sense for that audience.

While I'm interested in the Steam Machines, I would never buy this controller for myself, because I'm into fighting games and old-school console type games. And even though the Steam Controller isn't for me, the great thing about Steam Machines is that they're still computers at heart, which means that I can probably use just about any other controller out there if it has USB connectivity and identifies it as a standard HID.

Re: Steam Controller

#203
At first I thought Gabe should have said something earlier in the week stating "hardware announcements"

Then I realized how much mindshare the gaming community is giving a game that doesn't even exist a week after a game launches to the tune of a billion dollars.

The man is smart.

Re: Steam Controller

#204

I got to hold one of these a few months ago. It's solid. The ergonomics are there. The same designer[1] was previously at {one of the other three very large gaming console manufacturers} and knows a thing or two about controllers. My understanding is it will be significantly more accurate than traditional joysticks and competitive with a mouse (with a mouse you have a single 'large' plane of motion, with this, you ha…

> For Valve to bring PC gaming to your TV/Couch, they really needed to nail the interface. I don't understand the problem with traditional mouse+kb for couch gaming. I've been using it for years and haven't encountered any drawbacks (using wireless mouse+kb combo). Am able to play online FPS and RTS, both of which require extreme precision and extreme low latency, at very high levels. You use a solid mousemat, place…

Are you suggesting that most hardcore console gamers use a keyboard and mouse? I don't think that's true...

Edit: Rereading your comment, I guess you might mean PC gamers who are sitting on their couches. I don't think that's the market this is after; it's trying to get console gamers onto Steam by providing them a cool new product that will work well with the games they have. This makes that a much smaller shift for those gamers than the keyboard and mouse. Will they still get owned by more traditional PC gamers (since they're now competing directly), as you suggest? I guess that's possible, but that's just saying "console gaming needs to stay separate", not "they should use a keyboard and mouse for console games", which just isn't on the table any more than PC gamers are going to switch to a handheld controller.

Re: Steam Controller

#205
post #79

Earlier quoted context omitted.

I have to guess that these trackpads will act like joysticks for fpsen. Keep your finger on the left side to move left, etc. Maybe I'm wrong though.

I was assuming the opposite. Keyboard and Mouse is usually regarded as superior to joysticks for FPS so I assumed they were trying to bridge the gap and come up with something more mouse-like?

Yes, in fact it would solve the aiming issue, while using the left trackpad in "joystick mode" would better replicate a keyboard.

Re: Steam Controller

#206

Earlier quoted context omitted.

I'm not entirely sure it's been designed with games like that in mind. I imagine the expectation is you use another pad (e.g Xbox controller) for a game like Street Fighter - or in that case, ideally an arcade stick.

That is not true, it's designed for you to be able to modify the controls.

Just because you can modify the controls doesn't mean it's a good controller for all use cases.

For example, it would be very difficult to do an ultra move in Street Fighter IV on one of these pads -- i.e., quarter-circle-forward x 2 (LP + MP + HP). A standard d-pad with tactile buttons is much more precise.

Re: Steam Controller

#207
post #195

Earlier quoted context omitted.

The first game they show a sreenshot of is Civilization. I'm sure RTS was one of the main genres they tested the controller with. From the announcement: > Even the older titles in the catalog and the ones which were not built with controller support. (We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those device…

Civilization is a turn based strategy game. The "RT" (real-time) part is what really makes gamepads unsuitable for RTS. I play Starcraft 2 and I can't imagine how you could possibly select individual units and pull them back when they are taking damage. Show me someone doing blink stalker micro with a gamepad and I will eat my words.

i'd bet some dollars on dota 2 and tf2 working at near-mouse+keyboard efficiency - those are their main money printing machines right now (...besides the cut sales) and they can't afford to segment their player base by controller, so they must have something in store.

Re: Steam Controller

#208

The big star picture at http://store.steampowered.com/livingroom/ has gotten larger and brighter after every announcement. Some people on reddit are speculating that there will be a fourth announcement that comes out of the star.

Sadly, at the bottom of this announcement they say "What’s next? We’re done with our announcements." Which seems pretty definitive.

Re: Steam Controller

#209
post #189
post #176

Earlier quoted context omitted.

> Of course, the flip side of that coin is people modifying the controller to gain an unfair advantage. Nothing stopping the community doing the same thing and sharing the results with everyone, though!

Very true! When it releases, I may try to use data from an Eye Tribe ( http://theeyetribe.com/ ) to drive the right trackpad output. The added cost seems like a valid deterrent against people just trying to cheat, and a bearable cost for someone who wants to play games but is incapable of using a traditional controller.

never underestimate people who want to be first regardless of the cost.

Re: Steam Controller

#210
post #98
post #37

I think that it is obvious that this dual track pad solution could be a good move for any game style which currently uses dual analog sticks (FPS and 3rd person, etc). As others have already mentioned, it is less obvious whether this will be a good solution for platformers and fighting games. But with a bit of quick pondering I suspect it could open up a huge range of options for any developer who wants to try and st…

Remember that the track-pads are clickable like a face button, and it sports 2 shoulders and a 3rd pseudo-shoulder in the back-button on each side. That means that for a fighting-game you've got a full suite of buttons available to you. That's 9 buttons available assuming you keep your left thumb glued to the trackpad. Buttons are not in short supply. The real question is how well the track-pad works as a D-pad. For…

>> For a Capcom-style fighting game with its elaborate rolls and whatnot, or the hyper-precise of a shmup? That's the real question.

Fortunately there are gazillions of USB controllers out there that will probably work out of the box with the Steam Machine. Many of the BT controllers will probably work too.

I find the Steam Controller interesting because it's the first console-type controller I've seen that might actually do a good job satisfying people coming from the PC gaming world.

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