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Steam Controller

store.steampowered.com

171–180 of 370 posts

Re: Steam Controller

#171
post #124

"Steam gamers, who are used to the input associated with PCs, will appreciate that the Steam Controller's resolution approaches that of a desktop mouse." [...] "The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads." Wow. It sounds as though they have man…

I kept reading your comment expecting it to retort at some point; but no, you're interested in the controller.

From the pictures, as it mentions nothing in text, it looks like they have setup dual zones on the trackpads. If they do allow user defined settings, I hope they will allow you to adjust different precisions on the areas - allowing for use of the outer ring as quicker turning, faster running and the inner rings for more precise aiming and walking. That would definitely help a transition for PC gamers, whose mice can be swapped across a mousepad quickly or slowly for fine tuning to the gamer. Many gamers also use a button on their mice to realtime change the DPI for more precise aiming.

Re: Steam Controller

#172
post #68
post #30

mouse > track pad > analog stick

? > mouse. Do you really think that the mouse which was invented in the 60s (mother of all demos) is the pinnacle of technology regarding input? It is for now (I do agree with your premise for my own personal reasons) but such a bold expression seems a little, how should I put this, small minded. I feel this is an interesting direction to experiment on.

> Do you really think that the mouse which was invented in the 60s (mother of all demos) is the pinnacle of technology regarding input?

The joystick was invented in 1908, but it is still in fighter jets today, isn't it? Who gives a shit how old it is?

Re: Steam Controller

#173
post #105

Earlier quoted context omitted.

I've always been confused by this argument. I can reach my trackpad with my right thumb without moving any of my other fingers off of the home row. Is this an unusual amount of flexibility?

I don't think most people use trackpads with their thumbs.

This is one of those use cases that I'd be interested in seeing some research on. Personally, it depends a great deal on what I am doing, but I often use my thumbs to do minor navigations when within a document. Particularly because I have some RSI issues and using my thumb seems to less of an aggravation. Milage, I'm sure, varies, but I suspect that there is a subset of folks that at least use their thumbs a bit.

Re: Steam Controller

#174
post #124

"Steam gamers, who are used to the input associated with PCs, will appreciate that the Steam Controller's resolution approaches that of a desktop mouse." [...] "The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads." Wow. It sounds as though they have man…

How would one play something like Street Fighter with this controller, the button placement seems like it wouldn't allow for a good experience with fighters or even platformers.

I'm not entirely sure it's been designed with games like that in mind. I imagine the expectation is you use another pad (e.g Xbox controller) for a game like Street Fighter - or in that case, ideally an arcade stick.

Re: Steam Controller

#175

Earlier quoted context omitted.

I would say I am optimistic as well because, having been a dedicated "Big Picture" user for the past few months, it is clear Valve has put a lot of thought into this transition. However, what bothered me about the controller is that it doesn't seem to actually be that different. I don't see how this markedly improves over current controllers and their integration. The key genres for which the current controllers don'…

It sounds to me like you would be able to use the trackpad regions as either "joysticks" or "trackpads" which means for an RTS game you would be no worse off than using a trackpad over a mouse. Other games might be better using them as joysticks where the input re-centers if you lift up from the control surface. Seems like a pretty big improvement over traditional controllers without any significant downsides.

> which means for an RTS game you would be no worse off than using a trackpad over a mouse.

Just about anyone who plays RTSs would agree that trackpads are completely unacceptable for input. For a game like SC2, you might as well not even play, because you would be lose so badly at against anyone at a similar skill level.

Re: Steam Controller

#176
post #138

Earlier quoted context omitted.

I'm trying to be optimistic about it. I like that they are going somewhere new with controllers. Already I can imagine those Y and B buttons not being easy/natural to get to. and of course not having at least one actual joystick is going to throw me off. (I game a lot with my Macbook Pro and I've gotten very very good with the mac trackpad, but I still like my WASD keys for the left hand). But again, all of these are…

I was a bit disappointed until I read the bit about hardware hack-ability. Accessibility in games is an oft ignored topic. The open nature of these controllers will hopefully lead to more games being playable by disabled gamers as people extend the hardware. Of course, the flip side of that coin is people modifying the controller to gain an unfair advantage.

> Of course, the flip side of that coin is people modifying the controller to gain an unfair advantage.

Nothing stopping the community doing the same thing and sharing the results with everyone, though!

Re: Steam Controller

#177
post #19
post #6

Earlier quoted context omitted.

Laptops all moved from nipples to trackpads a long time ago, surely if analog sticks could provide higher resolution then that wouldn't have happened, or there would have been a move back?

Not all . Lenovo still provides eraser nub-style pointers on many models. I personally find them to be more accurate at high speeds than a touchpad. I actually have no idea how people can use touchpads. You need a huge one to be able to go corner-to-corner in one swipe and still have reasonable accuracy.

I was a nub user. Then I got a Macbook Pro. So far this is the only touchpad I can use. The IBM and Lenovo Thinkpads are the only nubs I can use also. Everything else feels terrible and unusable.

Re: Steam Controller

#178

Ok, that's it, if this controller works then I'm in. I played Portal with my wife, and she loved it, but she's too afraid of the whole mouse+keyboard control system so in the end she let me play while she just watched. I think she can more easily learn a controller like this. Also, I frickin' hate analog sticks for controlling shooters. After having been a semi-serious CS player, I just can't bring my self to enjoyin…

Have you checked out Portal 2? It has co-op and decent controller support, I played through the co-op campaign for a second time with a 360 controller last week (used keyboard + mouse the first time).

Re: Steam Controller

#180
post #70

Earlier quoted context omitted.

In their defense, while having 3 things to announce, they did "number" them "O", "[O ]" and "O+O", none of which look like a 3...

Nothing to defend; I think it's hilarious. Although I do think it would make sense to announce HL3 for the Steam Machine on launch day.

If they wanted a launch title that would drag in the biggest market, I reckon Left 4 Dead 3 or Portal 3 would pull in more people (both had large mass media marketing campaigns and are more recent). Or hey, all three ;)
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