Steam Controller
91–100 of 370 posts
Re: Steam Controller
#92I'm skeptical that the trackpads will provide the same precision feel that a good analog stick can do, even with the haptics. But I'm not going to count it out. I'll reserve all judgement until I get to try it. And that's the only real sticking point for me on this announcement; everything else about this controller I love.
Laptops all moved from nipples to trackpads a long time ago, surely if analog sticks could provide higher resolution then that wouldn't have happened, or there would have been a move back?
Re: Steam Controller
#93Earlier quoted context omitted.
I've had several ThinkPads, and I've always disabled the trackpad in the BIOS as soon as I got a new one - it's totally unnecessary when you have the TrackPoint. It's so much faster and more precise. Like amalcon said, I have no idea how anyone can use a trackpad. Whenever I watch a friend use one, or use one myself, it's like the mouse is moving in slow motion compared to me using the TrackPoint. It does take some p…
How do you scroll? Do use scroll bars?
Re: Steam Controller
#94I'm actually pretty optimistic about this. It's a big divergence from current couch input schemes, and the open nature of it might mean that it'll be improved for ergonomics and whatnot. It's got some interesting promise. Best of all, worst case, I can fall back to my trusty 360 controllers and use those without a hitch, so even if this is a disaster, it doesn't sink the platform (as can be the case with other platfo…
Re: Steam Controller
#95Earlier quoted context omitted.
In their defense, while having 3 things to announce, they did "number" them "O", "[O ]" and "O+O", none of which look like a 3...
Nothing to defend; I think it's hilarious. Although I do think it would make sense to announce HL3 for the Steam Machine on launch day.
Re: Steam Controller
#96mouse > track pad > analog stick
? > mouse. Do you really think that the mouse which was invented in the 60s (mother of all demos) is the pinnacle of technology regarding input? It is for now (I do agree with your premise for my own personal reasons) but such a bold expression seems a little, how should I put this, small minded. I feel this is an interesting direction to experiment on.
You're kind of pushing what he said. He's referring to gaming, and probably shooter games. A mouse is definitely the most precise input device for shooters, or else you'd see professional eSport FPS players using laptop trackpads.
Re: Steam Controller
#97I think that it is obvious that this dual track pad solution could be a good move for any game style which currently uses dual analog sticks (FPS and 3rd person, etc). As others have already mentioned, it is less obvious whether this will be a good solution for platformers and fighting games. But with a bit of quick pondering I suspect it could open up a huge range of options for any developer who wants to try and st…
Re: Steam Controller
#98I think that it is obvious that this dual track pad solution could be a good move for any game style which currently uses dual analog sticks (FPS and 3rd person, etc). As others have already mentioned, it is less obvious whether this will be a good solution for platformers and fighting games. But with a bit of quick pondering I suspect it could open up a huge range of options for any developer who wants to try and st…
The real question is how well the track-pad works as a D-pad. For Mario-style games that primarily use left and right but don't do much up and down? Should work fine.
For a Capcom-style fighting game with its elaborate rolls and whatnot, or the hyper-precise of a shmup? That's the real question.
Re: Steam Controller
#99Call me impressed. I never thought that the biggest innovator and risk taker in the console market would be valve. All the other manufacturers have basically made their platforms "safe" and they're pretty much like the last generation, but this is pretty ballsy from valve.
Speaking on innovation, the Xbox 360 came out with a brand new controller, but the Xbox One has practically the same controller? It's like they didn't take any time to re-evaluate the controller with the new console. For that matter, the PS4 controller is the same except with a small touchpad in the middle.
Calling the 360 controller "brand new" is a big stretch. It wasn't that much more different from the old Xbox Controller S than the Xbox One controller is from the 360's. In terms of technology the One controller with trigger-specific haptic is actually a bigger change than the Controller S->360 which was pretty much just button layout changes.
In any case, if something works well, why change it just for change's sake? I love Valve and I'm excited to try this controller, but put me on the list of people that are very skeptical this will actually be an improvement for the types of games that play well with two analog sticks.
Re: Steam Controller
#100mouse > track pad > analog stick
? > mouse. Do you really think that the mouse which was invented in the 60s (mother of all demos) is the pinnacle of technology regarding input? It is for now (I do agree with your premise for my own personal reasons) but such a bold expression seems a little, how should I put this, small minded. I feel this is an interesting direction to experiment on.
The mouse currently dominates all forms of commercial gaming input.