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Steam Controller

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Re: Steam Controller

#51
"You can’t make a sentence into a question by just putting a question-mark at the end."

err "You can’t make a sentence into a question by just putting a question-mark at the end?" <--- it's a question now.

Re: Steam Controller

#52
post #37

I think that it is obvious that this dual track pad solution could be a good move for any game style which currently uses dual analog sticks (FPS and 3rd person, etc). As others have already mentioned, it is less obvious whether this will be a good solution for platformers and fighting games. But with a bit of quick pondering I suspect it could open up a huge range of options for any developer who wants to try and st…

This is actually a very interesting observation. Especially as they are making the controller quite open. I don't see the AAA titles working with this soon, as they want to keep their games consistent across platforms, but steam has really been growing for indie devs, and those are exactly the devs that will come up with interesting,unthought of ideas for this type of input

Re: Steam Controller

#53
post #30

mouse > track pad > analog stick

I want someone to design a mouse for the couch. Mouse provides superior aiming for any shooter games. Mouse isn't critical for movement however, I can move just fine with an analog stick. I'm not sure a trackpad would make movement any easier.

First problem: wires. Solution: wireless. Easy.

Second and largest problem: you need a surface. If you're on the couch you don't have a mouse surface. You could use your pants or couch cushion as a surface, but that's obviously not ideal.

Third problem: non-mouse hand. It needs a controller for movement. It can't be a keyboard, nobody is going to want a keyboard on their couch. I'm thinking something like the numchuck of the Nintendo Wii, except with additional buttons. You could experiment with either an analog stick or trackpad for your thumb. Again, it's not for aiming, it's for movement. Your mouse is for aiming.

Re: Steam Controller

#54
... HN ate my post, I think.

I am super-excited for this. Finally a way to bring FPS (without aim-assist) and RTS games into the living room. I don't even care about the OS and the box itself, I crave this device. Even if it doesn't measure up to a mouse, it will still be a massive improvement over the traditional thumbstick for pointing-device-oriented games.

My only disappointment is that I wish they'd added a scrollwheel to the right shoulder. Then we'd have a full mouse control-set in your right hand. The scrollwheel is nice for zooming and panning in RTS games.

Re: Steam Controller

#55
post #47

Call me impressed. I never thought that the biggest innovator and risk taker in the console market would be valve. All the other manufacturers have basically made their platforms "safe" and they're pretty much like the last generation, but this is pretty ballsy from valve.

Speaking on innovation, the Xbox 360 came out with a brand new controller, but the Xbox One has practically the same controller? It's like they didn't take any time to re-evaluate the controller with the new console.

For that matter, the PS4 controller is the same except with a small touchpad in the middle.

Re: Steam Controller

#56
post #21

Interesting. Game controllers are a fascinating user experience design challenge. While Playstation and Xbox controllers are fairly well-polished functional workhorses, I appreciate companies (like Nintendo and, now, Valve) pushing the envelope. More than even the games (which, I suspect, will also mostly be available on other consoles or PCs), this intrigues me enough to want to get a Steam Machine. (Still, though -…

Just call it a "Machine".

try to google the price for "Machine"

Re: Steam Controller

#58
post #54

... HN ate my post, I think. I am super-excited for this. Finally a way to bring FPS (without aim-assist) and RTS games into the living room. I don't even care about the OS and the box itself, I crave this device. Even if it doesn't measure up to a mouse, it will still be a massive improvement over the traditional thumbstick for pointing-device-oriented games. My only disappointment is that I wish they'd added a scro…

That's some right-handed elitism right there.

Re: Steam Controller

#59
post #10
post #6

Earlier quoted context omitted.

Laptops all moved from nipples to trackpads a long time ago, surely if analog sticks could provide higher resolution then that wouldn't have happened, or there would have been a move back?

I'd have agreed with you once, but I broke the trackpad on a ThinkPad a couple of years ago and out of apathy i switched to the nipple mouse and I haven't looked back. It takes more practice but it has excellent precision and infinite movement. The trackpad remains broken and unplugged.

Use an Apple trackpad and you'll never want to use the ThinkPad/Lenovo eraser nubs ever again.

Re: Steam Controller

#60

This is huge. Consider that first person shooters are the largest genre in the livingroom gaming space, and then consider this controller may change how these games are made and played. Other consoles are locked into a thumbstick system for the next 10 years. How big this is will come down to how the controller works and feels, obviously, but it could be just massive.

I think the reason that using mouse is more precise is not because of its shape, but because we use at least all of our palm to use it while with controllers you only have one thumb to connect the stick with your body.

I use Apple trackpad since they launched it and is more precise than anything I had used before(lots of mouses).

Like the first expensive optical mouses, trackpads will get more and more resolution and get cheaper and cheaper.

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