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Steam Controller

store.steampowered.com

41–50 of 370 posts

Re: Steam Controller

#41
post #9

I don't know, this controller doesn't look like very comfortable for platforming/fighting/action games.

Realistically I think fans of those genres will be sticking to the current approach of using a PS3/XBox pad on their machine. Valve may have to sell a 1st-party knock-off of such a controller just for completeness.

This device is for Valve's massive library of PC games that need a keyboard and mouse that are normally unplayable in the living room (unless your living room includes a desk, in which case it's not really a living room now is it?)

Re: Steam Controller

#42
Just wow. Awesome controller. count me in.

Compared with the traditional mouse-keyboard controller for FPS games, it easily surpasses the keyboard part as the movement controller. It may or may not have the precision of a mouse as pointing device. But with the haptics feedback, and the comfort of playing from the couch, I can see myself preferring it over a mouse.

The most interesting part, is that with this fresh, even innovative design, it looks capable of opening new gameplay styles. I can't wait to try it, and even design software for it.

Re: Steam Controller

#43
post #12

I'm skeptical and I'm going to stay that way until I actually get to try it because of the haptic feedback, but.. The face button layout also gets to me. That's going to require some serious mental gymnastics to re-wire 20+ years of face button layout muscle memory to use this in some games (edit: especially platformers).

I'm thinking Valve basically wrote off retrogaming with this device - it's after the modern genres that are completely split between the PC-style mouse-and-keyboard and the console-style thumbsticks-and-shoulders.

A retrogaming pad would be nice as an additional peripheral to sell, but realistically you can use any existing bluetooth gamepad with Steam.

Re: Steam Controller

#44

This is huge. Consider that first person shooters are the largest genre in the livingroom gaming space, and then consider this controller may change how these games are made and played. Other consoles are locked into a thumbstick system for the next 10 years. How big this is will come down to how the controller works and feels, obviously, but it could be just massive.

I think the reason that using mouse is more precise is not because of its shape, but because we use at least all of our palm to use it while with controllers you only have one thumb to connect the stick with your body.

I disagree. I think the reason is more fundamental: with a mouse, you're doing a direct translation (distance in pad → distance on screen), while with a gamepad you're doing an indirect translation (distance in stick → velocity in screen).

This is harder, because you're essentially forced to calculate (in a low conscious way, of course) distance/speed to know for how much time you should turn the stick.

Re: Steam Controller

#45
post #37

I think that it is obvious that this dual track pad solution could be a good move for any game style which currently uses dual analog sticks (FPS and 3rd person, etc). As others have already mentioned, it is less obvious whether this will be a good solution for platformers and fighting games. But with a bit of quick pondering I suspect it could open up a huge range of options for any developer who wants to try and st…

Gestures-based fighting game.

Clang will like this.

Re: Steam Controller

#46

This is huge. Consider that first person shooters are the largest genre in the livingroom gaming space, and then consider this controller may change how these games are made and played. Other consoles are locked into a thumbstick system for the next 10 years. How big this is will come down to how the controller works and feels, obviously, but it could be just massive.

I think the reason that using mouse is more precise is not because of its shape, but because we use at least all of our palm to use it while with controllers you only have one thumb to connect the stick with your body.

If that were the case, one would expect that the trackball only would be as accurate as the controller and less accurate than the mouse. However, my anecdotal experience is that the trackball is as accurate, if not more so, than the mouse, despite only using the thumb.

My suspicion is that the difference is more of a calculus problem. Moving my thumb on the trackball by a given amount changes my position by a proportional amount. On the other hand, for most games, moving my thumb on the stick by a given amount changes my velocity by a proportional amount. To put it differently, if I'm aimed at a stationary target with my trackball, I remain aimed until as long as I don't move my thumb. With a stick, if I'm aimed at a stationary target and don't move my thumb, I'll keep turning at a constant rate.

Re: Steam Controller

#47
Call me impressed. I never thought that the biggest innovator and risk taker in the console market would be valve. All the other manufacturers have basically made their platforms "safe" and they're pretty much like the last generation, but this is pretty ballsy from valve.

Re: Steam Controller

#48
post #19
post #6

Earlier quoted context omitted.

Laptops all moved from nipples to trackpads a long time ago, surely if analog sticks could provide higher resolution then that wouldn't have happened, or there would have been a move back?

Not all . Lenovo still provides eraser nub-style pointers on many models. I personally find them to be more accurate at high speeds than a touchpad. I actually have no idea how people can use touchpads. You need a huge one to be able to go corner-to-corner in one swipe and still have reasonable accuracy.

I hate touchpads. I use an external mouse with my Macbook. I have a Dell D830 with the nub pointer and it was so much easier to use, especially considering that you don't have to remove your hands from the keyboard and your finger doesn't need to cross 3 inches of space to move across the screen.

Re: Steam Controller

#49
post #21

Interesting. Game controllers are a fascinating user experience design challenge. While Playstation and Xbox controllers are fairly well-polished functional workhorses, I appreciate companies (like Nintendo and, now, Valve) pushing the envelope. More than even the games (which, I suspect, will also mostly be available on other consoles or PCs), this intrigues me enough to want to get a Steam Machine. (Still, though -…

Even if it doesn't work, we can expect something to spawn from that in the future. Joypads tend to evolve across companies and products. Remember D-Pad and start-select from NES and L+R and 4 group buttons from SNES, then N64 with analogue stick and rumble while PS1 had handles and Saturn added analogue L-R, Dreamcast take it from there, Xbox took what Dreamcast had and perfected it over two iterations, while Sony... ah you get it.

Re: Steam Controller

#50
post #10
post #6

Earlier quoted context omitted.

Laptops all moved from nipples to trackpads a long time ago, surely if analog sticks could provide higher resolution then that wouldn't have happened, or there would have been a move back?

I'd have agreed with you once, but I broke the trackpad on a ThinkPad a couple of years ago and out of apathy i switched to the nipple mouse and I haven't looked back. It takes more practice but it has excellent precision and infinite movement. The trackpad remains broken and unplugged.

I've had several ThinkPads, and I've always disabled the trackpad in the BIOS as soon as I got a new one - it's totally unnecessary when you have the TrackPoint. It's so much faster and more precise. Like amalcon said, I have no idea how anyone can use a trackpad. Whenever I watch a friend use one, or use one myself, it's like the mouse is moving in slow motion compared to me using the TrackPoint. It does take some practice, but it's well worth the investment, just like how learning to touch type pays off in the long run.
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