AMD Introduces "Mantle" API Initiative
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AMD Introduces "Mantle" API Initiative
1–10 of 51 posts
Re: AMD Introduces "Mantle" API Initiative
#2AMD wants people to write code that will not run on Nvidia and Intel hardware. Nvidia has been doing the same thing for years with CUDA.
Re: AMD Introduces "Mantle" API Initiative
#3Mantle information starts at 02:26:40.
Re: AMD Introduces "Mantle" API Initiative
#4Re: AMD Introduces "Mantle" API Initiative
#5Re: AMD Introduces "Mantle" API Initiative
#6How feasible that is in reality is of course up for question. And I doubt that nVidia would be willing to implement an AMD-controlled API.
Re: AMD Introduces "Mantle" API Initiative
#7This is not for performance. OpenGL has very low overhead, and already allows you to "directly tap into the hardware" and "fully exploit the capabilities of modern GPUs". AMD wants people to write code that will not run on Nvidia and Intel hardware. Nvidia has been doing the same thing for years with CUDA.
Not at all. OpenGL for a start is a huge state machine still. Far from how you program graphics on a gaming console.
Re: AMD Introduces "Mantle" API Initiative
#8This is not for performance. OpenGL has very low overhead, and already allows you to "directly tap into the hardware" and "fully exploit the capabilities of modern GPUs". AMD wants people to write code that will not run on Nvidia and Intel hardware. Nvidia has been doing the same thing for years with CUDA.
the idea i got from the video is that mantle is a replacement for opengl and directx for "performance reasons".
i still agree with you though, this is just pure marketing to make people develop/buy AMD GPUs instead of something else.
Re: AMD Introduces "Mantle" API Initiative
#9This is not for performance. OpenGL has very low overhead, and already allows you to "directly tap into the hardware" and "fully exploit the capabilities of modern GPUs". AMD wants people to write code that will not run on Nvidia and Intel hardware. Nvidia has been doing the same thing for years with CUDA.
> OpenGL has very low overhead Not at all. OpenGL for a start is a huge state machine still. Far from how you program graphics on a gaming console.
Re: AMD Introduces "Mantle" API Initiative
#10http://www.bit-tech.net/hardware/graphics/2011/03/16/farewel...