I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…
I believe that you will find this interesting... https://www.google.com/patents/US8241126 Video game controller having user swappable control components Original Assignee: Valve Corporation Abstract: A game controller is provided. One or more main control input interfaces on the game controller consist of generalized sockets. A variety of modular input interfaces can be plugged into these sockets. Hardware specific t…
SteamMachines
171–180 of 291 posts
Re: SteamMachines
#172I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…
> Buying a good controller for a PC is not hard Is this actually true? I've been looking for a decent PC gamepad for a long time. The default recommendation seems to be the Xbox 360 controller, but with the caveat that the d-pad sucks. I play a lot of games that use the d-pad. What's a good PC gamepad with a good d-pad?
Re: SteamMachines
#173Earlier quoted context omitted.
>FPS games and Dota are both genres that do far better with a mouse. Toupée fallacy. I'd argue that games built for a gamepad -- Halo and Gears of War come to mind -- feel much better on a gamepad than they do on a keyboard and mouse.
Games designed for the gamepad do work nicely on a gamepad, but they achieve this by slowing down the FPS gameplay so thoroughly that they functionally exist within their own genre, as well as providing substantial auto-aim. The PC-style of FPS gaming, which is substantially faster-paced than the console-style, is dependent on having a pointing-device for aiming. Experiments in allowing gamepad and mouse players to c…
Re: SteamMachines
#174Earlier quoted context omitted.
Did nobody else read the Beta Terms of Agreement? 1. Valve Corporation ("Valve", "We", "Us" or "Our") has developed and produced prototypes of entertainment system hardware and software, including a set-top box running custom software and a game controller A game controller...
Yes, but that may be simply a Valve-owned clone of the XBox360 pad that has become standard in PC gaming. Or it may be the exciting modular device they patented: http://www.theverge.com/2012/3/2/2840932/exclusive-valve-ste... Or it may be something to do with Gabe Newell's interest in biometrics.
The possibilities are exciting.
Re: SteamMachines
#175Re: SteamMachines
#176Earlier quoted context omitted.
Are people using a mouse and keyboard going to play against people using a controller? The results will be hilarious (in that anyone using a controller wont stand a chance). Everyone will be forced to use a mouse.
There have been games that have released with this allowance. They achieve balance by offering powerful aim-assist to the gamepad players. In any other context that would be the foulest cheating... but in the context of game-design for vastly different interfaces, it's a perfectly reasonable handicap.
Re: SteamMachines
#177Earlier quoted context omitted.
They've positioned themselves so that none of their IP even matters as far as their core business goes. What does matter is that they own the marketplace for games. Giving the source code away only allows people to improve the platform, which only strengthens their hold on the market place.
Not if somebody modifying it to use with his own marketplace, which is unlikely but possible with the open source software.
Re: SteamMachines
#178Re: SteamMachines
#179Sooo, it's what everybody's expected, except we don't know anything more about it. Frustrating. Also, only 300 boxes for beta? That seems a little small. EDIT: actually the latest answer in the FAQ is interesting: "Am I going to be using a mouse and a keyboard in the living-room?" "If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of…
Indeed! Apart from all the hype Valve just seems to be confirming the rumors here. I'm surprised by how little information they actually give away. No screenshots/videos of SteamOS, no specifications of the boxes. I'd really like to know more. Currently I don't see why this is better than building a mini-ITX gaming rig in a nice case and putting Ubuntu + Steam Big Picture mode on it.
Re: SteamMachines
#180That doesn't seem like a large enough beta and it really only targets PC gamers. I would think that they would want to be trying to capture console gamer share rather than existing PC gamers.
I think one of the point is to make existing PC gamers to buy controller for their Machine and use it, creating a big enough people with controller as a leverage when dealing with publishers and developer to include controller support in their games.