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SteamMachines

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131–140 of 291 posts

Re: SteamMachines

#131

This cought my eye: > Can I download the OS to try it out? You will be able to download it (including the source code, if you're into that) but not yet. Wondering if that'd include their entire product in source code? probably not, aye?

Well it's built on top of Linux so it would only make sense. Plus they seem eager to get people to hack it, so why not? Can't hurt their business either way, they still own Steam as a store.

Re: SteamMachines

#132
post #60

Earlier quoted context omitted.

I believe that you will find this interesting... https://www.google.com/patents/US8241126 Video game controller having user swappable control components Original Assignee: Valve Corporation Abstract: A game controller is provided. One or more main control input interfaces on the game controller consist of generalized sockets. A variety of modular input interfaces can be plugged into these sockets. Hardware specific t…

This is why I love HN. Were you randomly looking up Valve-assigned patents and happened to stumble on this?

Hardly a HN exclusive. :)

From 2012: http://kotaku.com/5890372/is-this-valves-control-pad-design/

Re: SteamMachines

#133
post #127

This cought my eye: > Can I download the OS to try it out? You will be able to download it (including the source code, if you're into that) but not yet. Wondering if that'd include their entire product in source code? probably not, aye?

Almost assuredly not, since their DRM is a big part of their platform. They may include pieces of it, though.

Isn't most of their DRM encryption based? I mean, it's not all that restrictive, and it's quite possible that simply seeing the code for the DRM would not be enough to circumvent it. I think other companies would have a problem, but I don't think valve is probably one of of them. I could be wrong though.

Re: SteamMachines

#134

I want to praise the name choice. "Machine" is very catchy.

SteamEngine would've been rather cool too... unless there is something already called the Steam Engine... or if it didn't confuse the connotation too much with other software types of "engines"

A few theories are Valve has been working on their Source 2 engine and will release it as a competitor to Unity naming it SteamEngine. Supporting win/mac/linux/steamOS etc.

Also SteamMachine might be more unique and thus easier to search for.

Re: SteamMachines

#135

Earlier quoted context omitted.

'In a few years any SteamMachine for 300$ will easily outperform PS4/XBone.' Uhh, do you have any support for this claim?

moore's law? Or more specifically, look at charts of cpu/$, gpu/$ memory/$ and flash/$ over time. They all go down over time.

I'm pretty sure there's the same distinction today, where a ~$500 console is more graphically powerful than a ~$500 general-purpose computer. I don't think that you're going to see that price point move very much 'in a few years'. The better case for the SteamMachine is in whatever streaming capabilities it will have. I venture to say that most people who care about bleeding-edge graphics probably have their own custom boxes already, and if Valve can port that over to the living room they'll really have hit a home run.

Re: SteamMachines

#136
post #124

2014 Oculus Rift expected to ship widely demoed and lauded next generation experience. Nov 2013 Sony and MS start shipping new consoles. Oct 2013 Apple likely to announce and immediately ship $129=$199 A7X based console killer. Sep 2013 Valve announces beta opt in for SteamMachine with zero details on product.

> Oct 2013 Apple likely to announce $149 A7X based console killer.

Maybe I'm just missing something here, but I'm pretty sure an ARM-based system has exactly zero chance of displacing current gaming platforms. They could whip up a sexy Ouya competitor, sure, but Ouya isn't exactly setting the gaming world on fire. An ARM console would be a competitor to phone/tablet gaming, not to console gaming.

Re: SteamMachines

#137
post #85

Earlier quoted context omitted.

> "This controller replaces a thumbstick with a trackball" That sounds like a special hell. What would even be the point? Making it marginally easier to control products that were never properly re-designed as living room software at the expense of compatibility with essentially every piece of contemporary living room software? Here's to hoping that if such a thing is actually rolled out, it falls under "an option" a…

FPS games kind of suck on a controller, due to a lack of precision. At the very least, you can't compete with anyone using a mouse. A trackball, on the other hand...

Is going to exhaust your thumb and cramp the hell out of your hand in record time.

And on top of that, occupy some 'third' control scheme somewhere between "kb/m" and "gamepad" that developers would have to explicitly target, at a time when so few of them even put the time into adding proper kb/m support for their console-first-PC-port-maybe-if-its-cheap-to-farm-out titles.

Re: SteamMachines

#138
post #36
post #17

> Am I going to be using a mouse and a keyboard in the living-room? > If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of input. This excites me. Valve's bread-and-butter, as a gamedev company and not a game reseller, uses a pointing device. FPS games and Dota are both genres that do far better with a mouse. Obviously, supporting gam…

Did nobody else read the Beta Terms of Agreement? 1. Valve Corporation ("Valve", "We", "Us" or "Our") has developed and produced prototypes of entertainment system hardware and software, including a set-top box running custom software and a game controller A game controller...

Yes, but that may be simply a Valve-owned clone of the XBox360 pad that has become standard in PC gaming. Or it may be the exciting modular device they patented:

http://www.theverge.com/2012/3/2/2840932/exclusive-valve-ste...

Or it may be something to do with Gabe Newell's interest in biometrics.

Re: SteamMachines

#139
post #46

They want SteamOS to restructure the console market like Android did with the mobile market. They give PC makers a great new customizable way to enter the livingroom-computer market. With their gaming shop built in. This is great for gamers. In a few years any SteamMachine for 300$ will easily outperform PS4/XBone. And have way way more games. And all AAA games (all PC releases).

> They want SteamOS to restructure the console market like Android did with the mobile market.

Makes me wonder when MS will complain that SteamOS is free just like how they complain Android is free.

http://www.techdirt.com/blog/wireless/articles/20130409/0212...

Re: SteamMachines

#140
post #30

Earlier quoted context omitted.

That might have been true in the past (I remember having some trouble with a SideWinder controller on a dedicated control port in the 90's) but these days the 360 wired USB controllers are as plug'n'play as it gets (on windows at least). It Just Works. PS3 controllers are a pity though, you need those shady ad-ridden closed source third party drivers.

Very true, but remember that the issue I'm addressing is more about branding and marketing than about the tech. For example: "Wait, you mean I have to buy an XBox 360 controller to use my Steam Machine?" Well, no, but it's better that way. "What do you mean, isn't there a Steam Controller." Not exactly, you see any Steam Machine is compatible with any number of controllers. "So why can't I buy this other controller I…

"Wait, you mean I have to buy an XBox 360 controller to use my Steam Machine?"

"Nah, its compatible with a lot of controllers. In my experience the Xbox 360 one works pretty well so I'd just go with that. You can check the other ones out if you want, too."

"Ok, cool."

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