Earlier quoted context omitted.
This is why I love HN. Were you randomly looking up Valve-assigned patents and happened to stumble on this?
"This is why I love HN." Thank you... same here! I'm just very interested in the game industry (and a lot of other fields). I tend to R&R (Read and Research) a lot! -- Edit: Valve Corporation patents, for those interested: https://www.google.com/search?tbm=pts&hl=en&q=%22Valve+Corpo...
SteamMachines
121–130 of 291 posts
Re: SteamMachines
#122Earlier quoted context omitted.
... Did you finish Episode 2? Have you lost internet access for the last 6 years? Valve confirmed it waaaaay back in '07, and Gaben has been dropping little nuggets about it every few years. You really need to understand how painful this is for HL fans. It would be like if AMC decided not to produce & air the final season of Breaking Bad... or delay the final season for 6+ years.
1998 Half-Life ... 2004 Half-Life 2 2006 Half-Life 2: Episode One 2007 Half-Life 2: Episode Two I see what you mean, now. However, not only has Valve been doing many other things in the interim, there was also about six years between the original HL and HL2. It might be a little longer to wait. However, I would also not be surprised if Valve were to wait for the SteamOS release, and then announce HL3 as a "flagship"…
Re: SteamMachines
#123Earlier quoted context omitted.
From TFA: >Am I going to be using a mouse and a keyboard in the living-room? >If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of input. The third announcement will be the controller Valve patented some time ago. This controller replaces a thumbstick with a trackball, and might let you swap out input devices for different games. Rega…
> "This controller replaces a thumbstick with a trackball" That sounds like a special hell. What would even be the point? Making it marginally easier to control products that were never properly re-designed as living room software at the expense of compatibility with essentially every piece of contemporary living room software? Here's to hoping that if such a thing is actually rolled out, it falls under "an option" a…
A trackball, on the other hand...
Re: SteamMachines
#124Nov 2013 Sony and MS start shipping new consoles.
Oct 2013 Apple likely to announce and immediately ship $129=$199 A7X based console killer.
Sep 2013 Valve announces beta opt in for SteamMachine with zero details on product.
Re: SteamMachines
#125I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…
I believe that you will find this interesting... https://www.google.com/patents/US8241126 Video game controller having user swappable control components Original Assignee: Valve Corporation Abstract: A game controller is provided. One or more main control input interfaces on the game controller consist of generalized sockets. A variety of modular input interfaces can be plugged into these sockets. Hardware specific t…
Re: SteamMachines
#126Re: SteamMachines
#127This cought my eye: > Can I download the OS to try it out? You will be able to download it (including the source code, if you're into that) but not yet. Wondering if that'd include their entire product in source code? probably not, aye?
Re: SteamMachines
#128Earlier quoted context omitted.
Wait, that doesn't make sense. Super Mario Bros. uses digital inputs, not an analog stick, so it's essentially the same as a keyboard...Are you saying keys are somehow different than controller buttons?
Well, yes. There is a different feel to using a d-pad and using four distinct keys, and it throws me off when I'm playing a 2D platformer. In SMB, the inertia feels totally wrong using the arrow keys or WASD.
Once you get used to these limitations or find a game where diagonal movement isn't required (not sure about SMB), it's really quite tolerable to play a 2D platformer with WASD or arrow keys. But you're still right it doesn't quite have that magical kinesthetic quality that a d-pad does, and I'll always choose a gamepad myself.
Re: SteamMachines
#129Earlier quoted context omitted.
"This is why I love HN." Thank you... same here! I'm just very interested in the game industry (and a lot of other fields). I tend to R&R (Read and Research) a lot! -- Edit: Valve Corporation patents, for those interested: https://www.google.com/search?tbm=pts&hl=en&q=%22Valve+Corpo...
I don't know of R&R and a search comes up empty...anyone have a link?
Like, "RTCHN - Responding To Comments on HN"
Re: SteamMachines
#130>> Make 10 Steam friends (if you haven't already) Are there any HN groups on Steam? If I try to create a group named Hacker News, it's already in use. If I try to find it, no results found :-)