Earlier quoted context omitted.
Since SteamOS is Linux and they're distributing it, they have to. This doesn't mean that any of the Valve applications running on top of it will be open source. I don't expect them to be.
The question is about "SteamOS" however, not the kernel. That means that the userland might be open source as well (like android). Actually it's a must if they want people to actually port their OS to a wide range of hardware. That being said Steam (the app) will obviously remain closed source.
SteamMachines
81–90 of 291 posts
Re: SteamMachines
#82Earlier quoted context omitted.
Are people using a mouse and keyboard going to play against people using a controller? The results will be hilarious (in that anyone using a controller wont stand a chance). Everyone will be forced to use a mouse.
There have been games that have released with this allowance. They achieve balance by offering powerful aim-assist to the gamepad players. In any other context that would be the foulest cheating... but in the context of game-design for vastly different interfaces, it's a perfectly reasonable handicap.
Re: SteamMachines
#83Earlier quoted context omitted.
Doesn't the next generation of controller simply work over bluetooth? I know the DS3 already does. If that's the case, it shouldn't require any specialized hardware, since almost everything comes with bluetooth these days.
Sony and Nintendo use Bluetooth, while Microsoft uses a proprietary wireless protocol.
Re: SteamMachines
#84Why on earth have they not called the hardware "Steam Engine" instead of these strange other names?
Maybe they are saving that for their Unity3D competitor :)
Valve has already announced the OS and hardware, dev tools could be next.
Re: SteamMachines
#85I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…
From TFA: >Am I going to be using a mouse and a keyboard in the living-room? >If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of input. The third announcement will be the controller Valve patented some time ago. This controller replaces a thumbstick with a trackball, and might let you swap out input devices for different games. Rega…
That sounds like a special hell. What would even be the point? Making it marginally easier to control products that were never properly re-designed as living room software at the expense of compatibility with essentially every piece of contemporary living room software?
Here's to hoping that if such a thing is actually rolled out, it falls under "an option" and isn't an approach they put too much emphasis on.
Re: SteamMachines
#86Earlier quoted context omitted.
>Half Life 3 confirmed? If you take the time of the announcement (in seconds elapsed since midnight, March 14th 1993), divided by the amount of letters in the FAQ, and then find the square root of the resulting number, you get 3! Seriously though, are you suggesting that HL3 will only be released (even for a short while) the SteamOS? I agree it's possible, but I think that would piss all kinds of people off due to it…
but I think that would piss all kinds of people off due to it obviously being a marketing ploy. You mean like HL2 and the original steam release?
Gosh I miss CS1.5
Re: SteamMachines
#87I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…
I believe that you will find this interesting... https://www.google.com/patents/US8241126 Video game controller having user swappable control components Original Assignee: Valve Corporation Abstract: A game controller is provided. One or more main control input interfaces on the game controller consist of generalized sockets. A variety of modular input interfaces can be plugged into these sockets. Hardware specific t…
Re: SteamMachines
#88Earlier quoted context omitted.
The question is about "SteamOS" however, not the kernel. That means that the userland might be open source as well (like android). Actually it's a must if they want people to actually port their OS to a wide range of hardware. That being said Steam (the app) will obviously remain closed source.
What userland is there? It runs startx and launches Steam Big Picture, right?
Re: SteamMachines
#89That would give a huge crowd an incentive to try Steam the way Valve is hoping it'd be used in the future. So they give 300 boxes, but get thousands of people trying their console-like services.
Evil geniuses, those Valvers are.
Re: SteamMachines
#90> The rest will work seamlessly via in-home streaming Does that mean streaming from another computer (presumably running Windows) in your house?