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SteamMachines

store.steampowered.com

51–60 of 291 posts

Re: SteamMachines

#51

I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…

Agreed, there really needs to be some type of official controller. I'm assuming whatever input device they come up with be bundled with Valve's own Steamboxes, and available for purchase separately. Also, I wonder if there are agreements for other hardware manufacturers to bundle that same device.

This way, all games have a standard controller to develop towards. Everyone loves the Xbox controller, not only because it's a solid device, but because it's the standard controller for PC gaming. Most games are developed with it in mind, so it's typically plug and play. For this reason, I'm going to assume Valve launches a controller that has a similar configuration to the 360 controller, so all the previous games designed for the 360 controller are ready to go. However, it'll probably have some misc tweaks, like buttons to perform certain tasks within the Steam software, and perhaps a touchpad, pull out mini-keyboard or improved motion controls.

I'm not going to worry about people going to Radio Shack or Best Buy and randomly shopping for controllers. I think Valve has this under control, and we'll have THE controller, and third party controllers, similar to any other gaming console.

Re: SteamMachines

#52
post #30

Earlier quoted context omitted.

That might have been true in the past (I remember having some trouble with a SideWinder controller on a dedicated control port in the 90's) but these days the 360 wired USB controllers are as plug'n'play as it gets (on windows at least). It Just Works. PS3 controllers are a pity though, you need those shady ad-ridden closed source third party drivers.

Very true, but remember that the issue I'm addressing is more about branding and marketing than about the tech. For example: "Wait, you mean I have to buy an XBox 360 controller to use my Steam Machine?" Well, no, but it's better that way. "What do you mean, isn't there a Steam Controller." Not exactly, you see any Steam Machine is compatible with any number of controllers. "So why can't I buy this other controller I…

Oh, that makes sense. But I simply assumed that the SteamBoxes (the official ones made by Valve that is) will come bundled with a controller. We just have to hope it'll be a good one (unlike the Ouya...).

Re: SteamMachines

#54
post #30

I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…

That might have been true in the past (I remember having some trouble with a SideWinder controller on a dedicated control port in the 90's) but these days the 360 wired USB controllers are as plug'n'play as it gets (on windows at least). It Just Works. PS3 controllers are a pity though, you need those shady ad-ridden closed source third party drivers.

XBox wired controller works well with mac as well thanks to the open source driver (http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controll...).

I have never faced any issue using the controller to play steam games on my mac.

Re: SteamMachines

#56

I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…

From TFA:

>Am I going to be using a mouse and a keyboard in the living-room?

>If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of input.

The third announcement will be the controller Valve patented some time ago. This controller replaces a thumbstick with a trackball, and might let you swap out input devices for different games. Regardless, it'll be painless to set up with SteamOS.

Re: SteamMachines

#57

I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…

I have a wired XBox 360 controller that I use for Big Picture, and it works out of the box on both Linux and Windows. It's also a fairly comfortable controller (Microsoft can make good hardware, it seems).

Re: SteamMachines

#58

That doesn't seem like a large enough beta and it really only targets PC gamers. I would think that they would want to be trying to capture console gamer share rather than existing PC gamers.

I think that they're just playing it a little safe. If Valve can't convince me to buy a steam machine, despite the large steam library which I'd be able to play on it, how are they going to convince my XBox playing cousins, who would have to buy all new games.

Some of the biggest fiascos in gaming have come when company took its fans for granted while trying to expand into a new market (e.g. Ultima 8). The usual result is losing your existing base while not building a new one. Once Valve is sure that the PC gamers are on board, who should be their easiest sell, they'll start going after the console players.

Re: SteamMachines

#59

I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…

I think this also exposes a problem with most tech sites who issue fifty-billion gadgets a decimal score from 0 to 10. This won't help people decide on a controller, if there are thirty products out there.

With mice, you can usually just buy Logitech and be guaranteed to get a great product, but with controllers, you'll probably end up relying on word of mouth.

This is why The Wirecutter is so important, but people who play videogames will go to videogame websites for advice instead - and won't be any wiser for it.

Re: SteamMachines

#60

I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…

I believe that you will find this interesting...

https://www.google.com/patents/US8241126

Video game controller having user swappable control components

Original Assignee: Valve Corporation

Abstract:

A game controller is provided. One or more main control input interfaces on the game controller consist of generalized sockets. A variety of modular input interfaces can be plugged into these sockets. Hardware specific to the input type of the modular input is contained within the modular input itself, and plugged in via an interface. This allows for dual analog sticks, a combination of analog and trackball, or further any combination of touchpad, directional pad, or additional components.

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